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Udemy - Intro to Unity 3D Physics Helicopters

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种子名称: Udemy - Intro to Unity 3D Physics Helicopters
文件类型: 视频
文件数目: 131个文件
文件大小: 11.03 GB
收录时间: 2021-5-20 21:28
已经下载: 3
资源热度: 144
最近下载: 2024-5-20 13:43

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Udemy - Intro to Unity 3D Physics Helicopters.torrent
  • 1. Introduction/1. Pre-Reqs.mp411.35MB
  • 1. Introduction/2. Demo Flight.mp491.44MB
  • 1. Introduction/3. Helicopter Model Walkthrough.mp4154.33MB
  • 10. Flight Characteristics/1. Introduction.mp49.46MB
  • 10. Flight Characteristics/10. Auto Leveling - Part 2.mp4192.96MB
  • 10. Flight Characteristics/11. Adding Cyclic Force.mp4166.33MB
  • 10. Flight Characteristics/2. Theory of Lift.mp462.63MB
  • 10. Flight Characteristics/3. Creating a Sticky Collective.mp4114.01MB
  • 10. Flight Characteristics/4. Stub in the Characteristics Script.mp4104.94MB
  • 10. Flight Characteristics/5. Creating Lift - Part 1.mp487.48MB
  • 10. Flight Characteristics/6. Creating Lift - Part 2.mp4127.51MB
  • 10. Flight Characteristics/7. Creating Tail Rotor Torque.mp494.2MB
  • 10. Flight Characteristics/8. Creating Cyclic Torque Force.mp4143.37MB
  • 10. Flight Characteristics/9. Auto Leveling - Part 1.mp4137.1MB
  • 11. Building the Helicopter Camera/1. Introduction.mp48.22MB
  • 11. Building the Helicopter Camera/2. Stub In the Scripts.mp4106.89MB
  • 11. Building the Helicopter Camera/3. Basic Follow Camera.mp4225MB
  • 11. Building the Helicopter Camera/4. Wrap Up!.mp45.34MB
  • 12. Building a Better Heli Camera/1. Introduction.mp450.95MB
  • 12. Building a Better Heli Camera/2. Stubbing in the Script.mp436.81MB
  • 12. Building a Better Heli Camera/3. Creating a Base Camera Class.mp4135.16MB
  • 12. Building a Better Heli Camera/4. Following within a Range.mp4242.59MB
  • 12. Building a Better Heli Camera/5. Rotating within a Range and Speed.mp4193.27MB
  • 12. Building a Better Heli Camera/6. Visualizing the MinMax Range.mp4163.65MB
  • 12. Building a Better Heli Camera/7. Ground Height.mp4125.15MB
  • 13. Creating a Camera Controller/1. Introduction.mp46.14MB
  • 13. Creating a Camera Controller/2. Stubbing in the Script.mp4115.84MB
  • 13. Creating a Camera Controller/3. Adding to our Inputs.mp4170.74MB
  • 13. Creating a Camera Controller/4. Camera Switching.mp496.38MB
  • 13. Creating a Camera Controller/5. Creating the Cockpit Camera.mp4191.34MB
  • 13. Creating a Camera Controller/6. Camera System Polish.mp4104.04MB
  • 14. Arcade Heli Physics - Updating the Setup/1. Introduction.mp47.46MB
  • 14. Arcade Heli Physics - Updating the Setup/2. Updating the Helicopter Menu Setup.mp4117.41MB
  • 14. Arcade Heli Physics - Updating the Setup/3. Setting up the Huey - Basic Components.mp481.64MB
  • 14. Arcade Heli Physics - Updating the Setup/4. Setting up the Huey - Colliders.mp487.31MB
  • 14. Arcade Heli Physics - Updating the Setup/5. Adding the Arcade Characteristics Script.mp467.27MB
  • 14. Arcade Heli Physics - Updating the Setup/6. Conclusion.mp47.54MB
  • 15. Arcade Heli Physics - Creating the Characteristics/1. Introduction.mp49.38MB
  • 15. Arcade Heli Physics - Creating the Characteristics/2. Physics Review and New Models!.mp493.85MB
  • 15. Arcade Heli Physics - Creating the Characteristics/3. Handling the Helicopter Lift.mp474.87MB
  • 15. Arcade Heli Physics - Creating the Characteristics/4. Handling the Helicopter Cyclic.mp465.53MB
  • 15. Arcade Heli Physics - Creating the Characteristics/5. Handling the Helicopter Pedal.mp479.49MB
  • 15. Arcade Heli Physics - Creating the Characteristics/6. Banking.mp4170.31MB
  • 15. Arcade Heli Physics - Creating the Characteristics/7. Conclusion.mp48.19MB
  • 16. Arcade Heli Physics - Creating a Top Down Camera/1. Introduction.mp45.63MB
  • 16. Arcade Heli Physics - Creating a Top Down Camera/2. Setting up the new Camera.mp484.84MB
  • 16. Arcade Heli Physics - Creating a Top Down Camera/3. Stub in the Scripts.mp450.47MB
  • 16. Arcade Heli Physics - Creating a Top Down Camera/4. Positioning the Camera.mp4120.7MB
  • 16. Arcade Heli Physics - Creating a Top Down Camera/5. Adding a Lead to the Camera.mp453.13MB
  • 16. Arcade Heli Physics - Creating a Top Down Camera/6. Smoothing the Camera Motion.mp472.63MB
  • 16. Arcade Heli Physics - Creating a Top Down Camera/7. Conclusion.mp44.99MB
  • 17. Arcade Heli Weapons - Weapons System/1. Introduction.mp45.12MB
  • 17. Arcade Heli Weapons - Weapons System/10. Adding some Weapon Audio.mp477.47MB
  • 17. Arcade Heli Weapons - Weapons System/11. Conclusion.mp45.62MB
  • 17. Arcade Heli Weapons - Weapons System/2. Designing the System.mp426.35MB
  • 17. Arcade Heli Weapons - Weapons System/3. Stubbing in the Core Weapons System.mp475.81MB
  • 17. Arcade Heli Weapons - Weapons System/4. Coding the Base Weapon Script.mp457.43MB
  • 17. Arcade Heli Weapons - Weapons System/5. Coding the Weapon Controller.mp450.24MB
  • 17. Arcade Heli Weapons - Weapons System/6. Adding to the Inputs.mp4111.18MB
  • 17. Arcade Heli Weapons - Weapons System/7. Creating a Projectile.mp4138.28MB
  • 17. Arcade Heli Weapons - Weapons System/8. Scripting the Projectile.mp497.67MB
  • 17. Arcade Heli Weapons - Weapons System/9. Creating a Weapon Type.mp498.47MB
  • 18. Creating the VFX System/1. Introduction.mp49.01MB
  • 18. Creating the VFX System/2. Muzzle Flash - Houdini Overview.mp451.15MB
  • 18. Creating the VFX System/3. Muzzle Flash Particle System – Part 1.mp4141.9MB
  • 18. Creating the VFX System/4. Muzzle Flash Particle System – Part 2.mp4176.84MB
  • 18. Creating the VFX System/5. Muzzle Flash Particle System – Part 3.mp457.66MB
  • 18. Creating the VFX System/6. Heat Distortion Particle System – Part 1.mp492.61MB
  • 18. Creating the VFX System/7. Heat Distortion Particle System – Part 2.mp4126.49MB
  • 18. Creating the VFX System/8. Conclusion.mp47.02MB
  • 19. Arcade Heli Weapons - Creating the Gatling Gun Functionality/1. Introduction.mp45.88MB
  • 19. Arcade Heli Weapons - Creating the Gatling Gun Functionality/2. Creating a New Weapon Type.mp4133.36MB
  • 19. Arcade Heli Weapons - Creating the Gatling Gun Functionality/3. Animating the Gatling Gun.mp473.4MB
  • 19. Arcade Heli Weapons - Creating the Gatling Gun Functionality/4. Adding the VFX.mp493.1MB
  • 19. Arcade Heli Weapons - Creating the Gatling Gun Functionality/5. Conclusion.mp46.23MB
  • 2. Getting Setup!/1. Introduction.mp48.38MB
  • 2. Getting Setup!/2. Setting up the Indie-Pixel Framework.mp445.97MB
  • 2. Getting Setup!/3. Preparing the Development Scene.mp459.65MB
  • 2. Getting Setup!/4. Preparing the Helicopter - Part 1.mp488.79MB
  • 2. Getting Setup!/5. Preparing the Helicopter - Part 2.mp4171.36MB
  • 2. Getting Setup!/6. Setting up our Post Effects.mp4150.66MB
  • 20. Conclusion/1. And so we Conclude.mp412.89MB
  • 3. Designing our Code Structure/1. Introduction.mp48.43MB
  • 3. Designing our Code Structure/2. Getting Comfy with Draw.io.mp474.79MB
  • 3. Designing our Code Structure/3. Helicopter System - Code Review.mp4101.78MB
  • 4. Introduction to the Rigidbody in Unity/1. Introduction.mp49.96MB
  • 4. Introduction to the Rigidbody in Unity/2. Introduction to the Rigidbody in Unity.mp4115.57MB
  • 4. Introduction to the Rigidbody in Unity/3. Using the Force.mp4159.69MB
  • 4. Introduction to the Rigidbody in Unity/4. Torque Forces.mp4106.57MB
  • 4. Introduction to the Rigidbody in Unity/5. Utilizing Drag.mp4124.36MB
  • 4. Introduction to the Rigidbody in Unity/6. Understanding Weight.mp495.97MB
  • 4. Introduction to the Rigidbody in Unity/7. Making a Hovering Object.mp4207.47MB
  • 4. Introduction to the Rigidbody in Unity/8. Using Inheritance to Create Modular Code.mp467.68MB
  • 5. Creating User Input/1. Introduction.mp48.75MB
  • 5. Creating User Input/10. Hooking up Xbox Inputs - Part 3.mp440.64MB
  • 5. Creating User Input/11. Clamping Inputs.mp437.62MB
  • 5. Creating User Input/12. Creating the Input Controller.mp484.64MB
  • 5. Creating User Input/2. Stubbing in the Input Scripts.mp4120.03MB
  • 5. Creating User Input/3. Hooking up Keyboard Inputs - Part 1.mp4122.06MB
  • 5. Creating User Input/4. Hooking up Keyboard Inputs - Part 2.mp4102.21MB
  • 5. Creating User Input/5. Hooking up Keyboard Inputs - Part 3.mp4117.26MB
  • 5. Creating User Input/6. Hooking up Keyboard Inputs - Part 4.mp4137.18MB
  • 5. Creating User Input/7. Hooking up Keyboard Inputs - Part 5.mp4140.13MB
  • 5. Creating User Input/8. Hooking up Xbox Inputs - Part 1.mp445.69MB
  • 5. Creating User Input/9. Hooking up Xbox Inputs - Part 2.mp4169.29MB
  • 6. Creating the Helicopter Controller/1. Introduction.mp48.55MB
  • 6. Creating the Helicopter Controller/2. Stubbing in the Controller Script.mp488.79MB
  • 6. Creating the Helicopter Controller/3. Requiring Components.mp492MB
  • 6. Creating the Helicopter Controller/4. Updating The Base Rigibody Class.mp447.52MB
  • 6. Creating the Helicopter Controller/5. Automation with Menu Items.mp4145.11MB
  • 7. Creating the Engine Component/1. Introduction.mp411.66MB
  • 7. Creating the Engine Component/2. Understanding the Four Forces Acting on a Helicopter.mp420.37MB
  • 7. Creating the Engine Component/3. Stubbing in the Engine Script.mp497.66MB
  • 7. Creating the Engine Component/4. Hooking the Engine up to the Controller.mp4105.24MB
  • 7. Creating the Engine Component/5. Calculating Horsepower and RPM's.mp429.45MB
  • 7. Creating the Engine Component/6. Using Animation Curves to model Power Efficiency.mp4106.2MB
  • 7. Creating the Engine Component/7. Implementing a Sticky Throttle.mp499.95MB
  • 8. Handling the Rotor Blades/1. Introduction.mp410.04MB
  • 8. Handling the Rotor Blades/10. Blurring the Tail Rotor.mp481.08MB
  • 8. Handling the Rotor Blades/2. Stubbing in the Scripts.mp4107.83MB
  • 8. Handling the Rotor Blades/3. Using C# Interfaces.mp497.03MB
  • 8. Handling the Rotor Blades/4. Calculating Degrees per Second from RPM's.mp4140.8MB
  • 8. Handling the Rotor Blades/5. Modifying the Blade Pitch.mp4118.71MB
  • 8. Handling the Rotor Blades/6. Blurring the Rotors - Part 1.mp4141.67MB
  • 8. Handling the Rotor Blades/7. Blurring the Rotors - Part 2.mp4144.48MB
  • 8. Handling the Rotor Blades/8. Blurring the Rotors - Part 3.mp483.93MB
  • 8. Handling the Rotor Blades/9. Blurring the Rotors - Part 4.mp477.19MB
  • 9. Blurring Textures with Houdini/1. Introduction.mp415.47MB
  • 9. Blurring Textures with Houdini/2. Capturing the Default Rotor.mp452.94MB
  • 9. Blurring Textures with Houdini/3. Setting up the Houdini Network.mp4104.61MB
  • 9. Blurring Textures with Houdini/4. Automatic Render Button.mp471.26MB