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[FreeCourseLab.com] Udemy - Unity Multiplayer 2017 -Build Online Shooter - code included

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种子名称: [FreeCourseLab.com] Udemy - Unity Multiplayer 2017 -Build Online Shooter - code included
文件类型: 视频
文件数目: 42个文件
文件大小: 1.09 GB
收录时间: 2020-1-23 17:29
已经下载: 3
资源热度: 170
最近下载: 2024-5-15 01:42

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[FreeCourseLab.com] Udemy - Unity Multiplayer 2017 -Build Online Shooter - code included.torrent
  • 1. Introduction/1. Introduction.mp446.1MB
  • 2. Prepare the single game int multiplayer ready/1. Download single player project and test it.mp429.99MB
  • 2. Prepare the single game int multiplayer ready/2. Getting the scripts ready for multiplayer.mp461.54MB
  • 2. Prepare the single game int multiplayer ready/3. Temporarly disabling enemies and vehicles.mp49.2MB
  • 2. Prepare the single game int multiplayer ready/4. Adding firebolt prefabs.mp418.47MB
  • 2. Prepare the single game int multiplayer ready/5. Firing red or blue firebolts.mp459.09MB
  • 3. Multiplayer setup/1. Create new player costume materials.mp413.56MB
  • 3. Multiplayer setup/2. Swapping player costumes for multiplayer use.mp421.19MB
  • 3. Multiplayer setup/3. Adding the multiplayer network manager and HUD.mp426.11MB
  • 3. Multiplayer setup/4. Creating multiplayer spawn points.mp432.44MB
  • 3. Multiplayer setup/5. Launching 2 games simultaneously on your computer.mp412.7MB
  • 4. Multiple players logic/1. Controlling only one player character in multiplayer.mp423.21MB
  • 4. Multiple players logic/10. Prevent shooting firebolts when dead.mp428.4MB
  • 4. Multiple players logic/11. Programming the multiplayer respawn.mp427.95MB
  • 4. Multiple players logic/12. How to easily test multiplayer by running multiple builds.mp420.69MB
  • 4. Multiple players logic/13. Synchronizing respawn on server and clients.mp425.61MB
  • 4. Multiple players logic/14. Testing the player life cycle.mp412.62MB
  • 4. Multiple players logic/15. Respawn player visual countdown timer.mp451.15MB
  • 4. Multiple players logic/16. Keeping score of player kills count.mp439.79MB
  • 4. Multiple players logic/2. Synchronizing firebolts from server to clients.mp429.59MB
  • 4. Multiple players logic/3. Synchronizing player position and animations.mp419.39MB
  • 4. Multiple players logic/4. Creating player unique names (part 1 of 2).mp421.51MB
  • 4. Multiple players logic/5. Creating player unique names (part 2 of 2).mp427.48MB
  • 4. Multiple players logic/6. Programming player taking damage on all clients.mp444.92MB
  • 4. Multiple players logic/7. displaying health points as text.mp422.85MB
  • 4. Multiple players logic/8. Create a health bar.mp441.5MB
  • 4. Multiple players logic/9. Synchronizing healthbar across clients and testing.mp419.69MB
  • 5. Enemies Setup/1. Multiplayer enemy spawn point setup.mp410.15MB
  • 5. Enemies Setup/2. Programming the enemy respawn script.mp449.59MB
  • 5. Enemies Setup/3. Tweaking the enemy respawning logic.mp432.49MB
  • 5. Enemies Setup/4. Adding multiple enemy spawn points.mp49.86MB
  • 5. Enemies Setup/5. Synchronizing vehicles in multiplayer games.mp422.55MB
  • 5. Enemies Setup/6. Camera follow local player and lighting effects.mp433.79MB
  • 5. Enemies Setup/7. Synchronize vehicle collision with server and clients.mp410.67MB
  • 6. Online Cloud Server Setup/1. Overview of hosting a Unity game online.mp41.38MB
  • 6. Online Cloud Server Setup/2. Create an online git repository.mp44.86MB
  • 6. Online Cloud Server Setup/3. Unity online git repository setup.mp417.64MB
  • 6. Online Cloud Server Setup/4. Unity Editor git settings.mp411.14MB
  • 6. Online Cloud Server Setup/5. Unity Cloud multiplayer setup matchmaking.mp430.98MB
  • 6. Online Cloud Server Setup/6. Launching a build in Unity Cloud.mp416.23MB
  • 6. Online Cloud Server Setup/7. Create a custom multiplayer menu and script.mp445.06MB
  • 6. Online Cloud Server Setup/8. Connecting the custom network manager to the play level.mp431.23MB