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Texturing a Game Character in Substance Painter and Designer

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种子名称: Texturing a Game Character in Substance Painter and Designer
文件类型: 视频
文件数目: 53个文件
文件大小: 2.52 GB
收录时间: 2019-3-22 09:25
已经下载: 3
资源热度: 127
最近下载: 2024-6-21 05:28

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Texturing a Game Character in Substance Painter and Designer.torrent
  • 001. Introcuction and Project Overviewr_rus.mp417.97MB
  • 002. Using a Metalness Workflow.mp411.97MB
  • 003. Breaking Down the Concept into Materials_edit.mp423.42MB
  • 004. Setting UV Maps for Use with Shaders_edit.mp453.23MB
  • 005. Assigning Material ID Colors for the Skin and Hair_edit.mp434.19MB
  • 006. Designating ID Colors for the Lower Body_edit.mp439.17MB
  • 007. Assigning ID Colors for Armor_edit.mp495.63MB
  • 008. Finishing Assigning ID Colors_edit.mp435.19MB
  • 009. Preparing for Map Baking in Substance Tools_edit.mp439.94MB
  • 010. Baking Maps in Substance Painter_edit.mp438.46MB
  • 011. Assigning Basic Materials to Skin and Hair_edit.mp448.18MB
  • 012. Designating Basic Materials to the Lower Body_edit.mp453.58MB
  • 013. Assigning Basic Materials to the Upper Body_edit.mp437.04MB
  • 014. Designating Basic Materials to the Upper Body Axes_edit.mp462.4MB
  • 015. Evaluating Simple Materials Ready for Painting_edit.mp443.2MB
  • 016. Placing Under Subdermal Layers Using Warm and Cool Colors_edit.mp466.43MB
  • 017. Painting Veins_edit.mp475.33MB
  • 018. Adding Weathering to the Skin_edit.mp479.84MB
  • 019. Finalizing the Skin Painting_edit.mp492.08MB
  • 020. Painting Lower Body Leather Parts_edit.mp450.48MB
  • 021. Adding Variation to Materials for Upper Body_edit.mp428.97MB
  • 022. Masking Using Polygons_edit.mp463.45MB
  • 023. Finishing the Upper Body Basic Materials_edit.mp427.56MB
  • 024. Exporting Maps to Substance Designer_edit.mp424.55MB
  • 025. Combining Maps in Substance Designer_edit.mp445.92MB
  • 026. Exporting a Substance from Designer_edit.mp411.12MB
  • 027. Bringing a Substance into Marmoset Toolbag_edit.mp427.64MB
  • 028. Correcting Initial Maps_edit.mp424.73MB
  • 029. Painting Masks in Substance Painter_edit.mp443.8MB
  • 030. Connecting Substance Painter and Designer_edit.mp437.42MB
  • 031. Adding Drives to Sweat Layer_edit.mp464.6MB
  • 032. Finishing the Sweat Layer_edit.mp426.9MB
  • 033. Creating Cavity Maps to Help Add Detail to Maps_edit.mp488.57MB
  • 034. Adding Weave Details to Fabrics_edit.mp452.13MB
  • 035. Fixing Weave Direction and Rotating UV Shells_edit.mp454.05MB
  • 036. Preparing Upper Body for Multi-material Editing_edit.mp416.73MB
  • 037. Adding Controllable Wear to the Leather_edit.mp450.08MB
  • 038. Exposing Controls for the Lower Body Leather_edit.mp446.6MB
  • 039. Setting up Axes to Be Controllable_edit.mp482.86MB
  • 040. Setting up Amour Wear_edit.mp457.41MB
  • 041. Creating Crevice Dirt_edit.mp476.29MB
  • 042. Creating Mud Substance_edit.mp491.92MB
  • 043. Exposing Mud Controls_edit.mp464.19MB
  • 044. Adding Mud to the Lower Body_edit.mp461.67MB
  • 045. Creating a Blood Mask in Substance Painter_edit.mp437.78MB
  • 046. Applying Gold Pinstriping to the Model_edit.mp436.89MB
  • 047. Exporting Maps from Substance Painter_edit.mp46.55MB
  • 048. Creating a Switch for the Blood Layer_edit.mp457.07MB
  • 049. Setting up the Blood Roughness Channel_edit.mp452.14MB
  • 050. Cleaning up Substances for Exporting_edit.mp430.67MB
  • 051. Importing Substances into Marmoset Toolbag_edit.mp462.77MB
  • 052. Setting up an Eye Shader_edit.mp470.47MB
  • 053. Importing Substances into Unreal Engine_edit.mp463.28MB