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Udemy - Blender to Unreal Engine Become a Dungeon Prop Artist by 3D Tudor (2022)

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种子名称: Udemy - Blender to Unreal Engine Become a Dungeon Prop Artist by 3D Tudor (2022)
文件类型: 视频
文件数目: 159个文件
文件大小: 27.05 GB
收录时间: 2023-10-14 10:50
已经下载: 3
资源热度: 136
最近下载: 2024-5-22 02:02

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Udemy - Blender to Unreal Engine Become a Dungeon Prop Artist by 3D Tudor (2022).torrent
  • 1. Download Pack & Blender Basics/1. Lesson 1 – Going Through the Dungeon Download Pack.mp490.87MB
  • 1. Download Pack & Blender Basics/2. Lesson 2 – An Introduction to the Blender Basics.mp4156.95MB
  • 1. Download Pack & Blender Basics/3. Lesson 3 – Working with References.mp4139.64MB
  • 2. Section 2 – Basic Modelling Workflow/1. Lesson 4 – Starting our First Model.mp4183.48MB
  • 2. Section 2 – Basic Modelling Workflow/2. Lesson 5 – Working with Modifiers.mp4140.63MB
  • 2. Section 2 – Basic Modelling Workflow/3. Lesson 6 – Finishing our First Basic Mesh.mp4164.78MB
  • 3. Section 3 – Preparing our Meshes for Texturing/1. Lesson 7 – What is Smooth Shading.mp4178.27MB
  • 3. Section 3 – Preparing our Meshes for Texturing/2. Lesson 8 – Marking Seams & Sharps Introduction.mp4211.44MB
  • 3. Section 3 – Preparing our Meshes for Texturing/3. Lesson 9 – Importing Texture Maps with Node Wrangler.mp4228.67MB
  • 4. Section 4 – Working with lighting in Blender/1. Lesson 10 – Setting up our HDRI Lighting.mp4133.11MB
  • 4. Section 4 – Working with lighting in Blender/2. Lesson 11 – Direct & Infinite Light Sources.mp4127.01MB
  • 5. Section 5 – Setting up & Customising Materials/1. Lesson 12 – Setting up our First Materials.mp4174.95MB
  • 5. Section 5 – Setting up & Customising Materials/2. Lesson 13 – How to Customise Imported Texture Maps.mp4174.69MB
  • 6. Section 6 – Setting up our Asset Manager/1. Lesson 14 – Working with the Asset Manager.mp4123.65MB
  • 6. Section 6 – Setting up our Asset Manager/2. Lesson 15 – How to Populate our Asset Manager.mp4152.04MB
  • 7. Section 7 – Basic 3D Modelling Workflow/1. Lesson 16 – The Problems with Auto Smooth.mp4166.92MB
  • 7. Section 7 – Basic 3D Modelling Workflow/2. Lesson 17 – Working with a Basic Workflow.mp4192.08MB
  • 7. Section 7 – Basic 3D Modelling Workflow/3. Lesson 18 – Fixing Issues with UV Unwrapping.mp4186.23MB
  • 7. Section 7 – Basic 3D Modelling Workflow/4. Lesson 19 – Finishing our Table & Chairs.mp4135.16MB
  • 8. Section 8 – Mid Level 3D Modelling Workflows/1. Lesson 20 – Working with the Solidify Modifier.mp4164MB
  • 8. Section 8 – Mid Level 3D Modelling Workflows/2. Lesson 21 – Finishing off our Utensils.mp4226.3MB
  • 8. Section 8 – Mid Level 3D Modelling Workflows/3. Lesson 22 – Using the Grease Pencil for Curves.mp4177.96MB
  • 8. Section 8 – Mid Level 3D Modelling Workflows/4. Lesson 23 – Creating the Ale Mug Handles.mp4199.6MB
  • 9. Section 9 – Mid Level Texturing Workflow/1. Lesson 24 – Fixing Problematic Seams.mp4176.95MB
  • 9. Section 9 – Mid Level Texturing Workflow/2. Lesson 25 – Building up our Asset Library.mp4152.56MB
  • 9. Section 9 – Mid Level Texturing Workflow/3. Lesson 26 – Using Trim Sheets Effectively.mp4143.31MB
  • 10. Section 10 – Creating the Crown Jewels/1. Lesson 27 – Good Techniques to Create Gemstones.mp4187.13MB
  • 10. Section 10 – Creating the Crown Jewels/2. Lesson 28 – Working with Array & Empties.mp4180.17MB
  • 10. Section 10 – Creating the Crown Jewels/3. Lesson 29 – Finalizing the Details for the Goblets.mp4234.64MB
  • 10. Section 10 – Creating the Crown Jewels/4. Lesson 30 - Finishing our Jewel Props.mp4168.17MB
  • 11. Section 11 – Working with Different Kind of Texture Maps/1. Lesson 31 – Working with Atlas Texture Maps.mp4153.13MB
  • 11. Section 11 – Working with Different Kind of Texture Maps/2. Lesson 32 – Creating the Books & Paper.mp4186.15MB
  • 11. Section 11 – Working with Different Kind of Texture Maps/3. Lesson 33 – Creating Larger Props from Smaller Ones.mp4178.23MB
  • 12. Section 12 - Bread & Butter Modelling/1. Lesson 34 – The Best Workflow for Barrels.mp4186.17MB
  • 12. Section 12 - Bread & Butter Modelling/2. Lesson 35 – Easy Ways to Create Crates.mp4169.6MB
  • 12. Section 12 - Bread & Butter Modelling/3. Lesson 36 – Simplifying Prop Models.mp4183.06MB
  • 12. Section 12 - Bread & Butter Modelling/4. Lesson 37 – Other Ways to Work with Seams.mp4175.85MB
  • 12. Section 12 - Bread & Butter Modelling/5. Lesson 38 - Adding Damage to our Models.mp4189MB
  • 13. Section 13 – Working with Water/1. Lesson 39 – Creating a Water Material.mp4207.71MB
  • 13. Section 13 – Working with Water/2. Lesson 40 – Finishing Our Barrel & Crates.mp4161.62MB
  • 14. Section 14 – Working with Decals/1. Lesson 41 – Importing Images as Planes.mp4161.36MB
  • 14. Section 14 – Working with Decals/2. Lesson 42 - Using Decals & Shrink-wrap Modifier.mp4150.04MB
  • 15. Section 15 – Advance Modelling Techniques/1. Lesson 43 - Creating our first Chest Prop.mp4223.45MB
  • 15. Section 15 – Advance Modelling Techniques/2. Lesson 44 – Working with Bevel Shapes.mp4198MB
  • 15. Section 15 – Advance Modelling Techniques/3. Lesson 45 – Creating Handles & Locks.mp4159.84MB
  • 15. Section 15 – Advance Modelling Techniques/4. Lesson 46 – Creating the Small Chest Prop.mp4199.93MB
  • 15. Section 15 – Advance Modelling Techniques/5. Lesson 47 – Finishing the Chest Modelling.mp4190.84MB
  • 16. Section 16 – Creating Treasure/1. Lesson 48 - Texturing our Small Chest Prop.mp4166.29MB
  • 16. Section 16 – Creating Treasure/2. Lesson 49 – Creating the Treasure Material.mp4164.17MB
  • 16. Section 16 – Creating Treasure/3. Lesson 50 – Starting the Coin Pile.mp4153.13MB
  • 16. Section 16 – Creating Treasure/4. Lesson 51 – Working with Displacement.mp4163.67MB
  • 16. Section 16 – Creating Treasure/5. Lesson 52 – Creating the Smaller Coins.mp4207.42MB
  • 17. Section 17 – Combining Props/1. Lesson 53 – Populating the Treasure Chest.mp4189.88MB
  • 18. Section 18 – Working with More Complex Curves/1. Lesson 54 – Using the Add Curves Blender Addon.mp4179.37MB
  • 18. Section 18 – Working with More Complex Curves/2. Lesson 55 – Creating the Torn Scroll Edge Effect.mp4181.4MB
  • 18. Section 18 – Working with More Complex Curves/3. Lesson 56 – Creating a Parchment Roll.mp4154.05MB
  • 19. Section 19 – Creating more Complex Props/1. Lesson 57 – Adding Seals & Stamps to our Scrolls.mp4168.59MB
  • 19. Section 19 – Creating more Complex Props/2. Lesson 58 – Adding Writing to our Parchment.mp4172.9MB
  • 19. Section 19 – Creating more Complex Props/3. Lesson 59 – Finishing the Scrolls.mp4184.68MB
  • 20. Section 20 – Speeding up our Workflow/1. Lesson 60 – Working with Perimeter.mp4174.03MB
  • 20. Section 20 – Speeding up our Workflow/2. Lesson 61 – Finishing off the Cage Model.mp4206.75MB
  • 20. Section 20 – Speeding up our Workflow/3. Lesson 62 – Adding Textures to our Cage.mp4190.82MB
  • 21. Section 21 – Creating Furniture Like Ikea/1. Lesson 63 – Starting the Bookcases.mp4175.83MB
  • 21. Section 21 – Creating Furniture Like Ikea/2. Lesson 64 – Creating Variations in our Bookcases.mp4169.76MB
  • 21. Section 21 – Creating Furniture Like Ikea/3. Lesson 65 – Adding the Bookcases to our Asset Manager.mp4147.87MB
  • 22. Section 22 – Working with Cloth/1. Lesson 66 – Starting the first Wall Banner.mp4188.13MB
  • 22. Section 22 – Working with Cloth/2. Lesson 67 – Using Blender Sculpting Mode.mp4181.24MB
  • 22. Section 22 – Working with Cloth/3. Lesson 68 – Finishing the Banner Models.mp4177.56MB
  • 22. Section 22 – Working with Cloth/4. Lesson 69 – Creating the Cloth Material.mp4164.17MB
  • 22. Section 22 – Working with Cloth/5. Lesson 70 – Adding Decals to our Banners.mp4170.78MB
  • 23. Section 23 – Customising Decal Materials/1. Lesson 71 – Modelling the Stocks.mp4151.56MB
  • 23. Section 23 – Customising Decal Materials/2. Lesson 72 – Adding Blood Decals.mp4206.55MB
  • 23. Section 23 – Customising Decal Materials/3. Lesson 73 – Combining Knife & Shrink wrap Tools.mp4176.12MB
  • 24. Section 24 – A Crash Course in Geometry Nodes/1. Lesson 74 – Starting our First Geometry Node.mp4107.36MB
  • 24. Section 24 – A Crash Course in Geometry Nodes/2. Lesson 75 – Adding Variable to the Geometry Nodes.mp4132.42MB
  • 25. Section 25 – Game of Thrones Style Stocks/1. Lesson 76 – Modelling the X Stocks.mp4159.17MB
  • 25. Section 25 – Game of Thrones Style Stocks/2. Lesson 77 – Working with the Loop Tools Addon.mp4155.15MB
  • 25. Section 25 – Game of Thrones Style Stocks/3. Lesson 78 – Adding in our Geometry Node Chain.mp4213.59MB
  • 25. Section 25 – Game of Thrones Style Stocks/4. Lesson 79 – Texturing the X Stocks Prop.mp4161.1MB
  • 26. Section 26 – Working with Emission Materials/1. Lesson 80 – Starting our Torch Models.mp4178.72MB
  • 26. Section 26 – Working with Emission Materials/2. Lesson 81 – Creating Ornate Models with Curves.mp4154.45MB
  • 26. Section 26 – Working with Emission Materials/3. Lesson 82 – Finishing the Torch Models.mp4151.01MB
  • 26. Section 26 – Working with Emission Materials/4. Lesson 83 – Creating Embers from Emission.mp4158.47MB
  • 27. Section 27 – Creating Realism in our Prop/1. Lesson 84 – Modelling the Prison Bed.mp4168.72MB
  • 27. Section 27 – Creating Realism in our Prop/2. Lesson 85 – Adding Stability to the Bed.mp4179.52MB
  • 27. Section 27 – Creating Realism in our Prop/3. Lesson 86 – Building up Straw Decals for Realism.mp4194.01MB
  • 28. Section 28 – What is Modifier Stacking/1. Lesson 87 – Starting our Candle Props.mp4141.75MB
  • 28. Section 28 – What is Modifier Stacking/2. Lesson 88 – Working with Remesh and Decimate Modifiers.mp4174.51MB
  • 28. Section 28 – What is Modifier Stacking/3. Lesson 89 – Adding Textures & Emission to our Candles.mp4154.84MB
  • 28. Section 28 – What is Modifier Stacking/4. Lesson 90 – Finishing the Candle Props.mp4187.45MB
  • 29. Section 29 – How to Create Low-poly Weapons/1. Lesson 91 – Creating the Sword Blades.mp4134.97MB
  • 29. Section 29 – How to Create Low-poly Weapons/2. Lesson 92 – A Sword has to Have a Guard.mp4197.16MB
  • 29. Section 29 – How to Create Low-poly Weapons/3. Lesson 93 – Modelling the Weapons Rack.mp4154.59MB
  • 29. Section 29 – How to Create Low-poly Weapons/4. Lesson 94 – Creating a Simple Shield Prop.mp4175.89MB
  • 30. Section 30 – Creative Ways of using Topology/1. Lesson 95 – Planning out the Helm Model.mp4166.32MB
  • 30. Section 30 – Creative Ways of using Topology/2. Lesson 96 – Adding Details to the Helm Prop.mp4174.08MB
  • 30. Section 30 – Creative Ways of using Topology/3. Lesson 97 – Texturing our Weapons.mp4199.85MB
  • 30. Section 30 – Creative Ways of using Topology/4. Lesson 98 – Troubleshooting Decal Issues.mp4204.75MB
  • 31. Section 31 – Creating More Complex Geometry Nodes/1. Lesson 99 – Starting the Rope Geometry Node.mp4125.76MB
  • 31. Section 31 – Creating More Complex Geometry Nodes/2. Lesson 100 – Realizing Instances & Decimation.mp4110.36MB
  • 32. Section 32 – Modelling the Final More Complex Props/1. Lesson 101 – Creating the Rack Base Mesh.mp4154.21MB
  • 32. Section 32 – Modelling the Final More Complex Props/2. Lesson 102 – Working with Boolean Modifier.mp4164.96MB
  • 32. Section 32 – Modelling the Final More Complex Props/3. Lesson 103 – Speeding up Workflow with Geometry Nodes.mp4168.96MB
  • 32. Section 32 – Modelling the Final More Complex Props/4. Lesson 104 – Finishing the Rack Modeling.mp4169.74MB
  • 32. Section 32 – Modelling the Final More Complex Props/5. Lesson 105 – Texturing the Rack Prop.mp4195.12MB
  • 33. Section 33 – Bringing all our Modelling Techniques Together/1. Lesson 106 – Starting the Guillotine Model.mp4170.17MB
  • 33. Section 33 – Bringing all our Modelling Techniques Together/2. Lesson 107 – Bringing Structural Accuracy to the Mix.mp4173.02MB
  • 33. Section 33 – Bringing all our Modelling Techniques Together/3. Lesson 108 – Working with more Ornate Models.mp4202.84MB
  • 33. Section 33 – Bringing all our Modelling Techniques Together/4. Lesson 109 – Creating Functioning Details.mp4202.16MB
  • 33. Section 33 – Bringing all our Modelling Techniques Together/5. Lesson 110 – Finishing the Last Dungeon Prop.mp4295.69MB
  • 34. Section 34 – Working with Blender Cycles X/1. Lesson 111 – Setting up Cameras & Clipping.mp4153.94MB
  • 35. Section 35 – Compositing Renders/1. Lesson 112 – Working with the Blender Compositor.mp4126.79MB
  • 36. Section 36 – Welcome to Realtime Rendering/1. Lesson 113 – Working with the Eevee Render Engine.mp4138.45MB
  • 37. Section 37 – Learning about Animation Paths/1. Lesson 114 – How to Present our Work with a Turntable.mp4144.36MB
  • 38. Section 38 – Unreal Engine 5 Blender Setup/1. Lesson 115 – Lean how to set up Blend files Ready for UE5.mp4137.99MB
  • 38. Section 38 – Unreal Engine 5 Blender Setup/2. Lesson 116 – Final Blender Lesson & Finalizing our Project.mp465.53MB
  • 39. Section 39 – Exporting Blender assets/1. Lesson 117 - Exporting Assets as an FBX file.mp4132.63MB
  • 40. Section 40 – Introduction to Unreal Engine 5/1. Lesson 118 - Creating New Unreal Engine 5 Project.mp464.73MB
  • 40. Section 40 – Introduction to Unreal Engine 5/2. Lesson 119 - UE5 Introduction to UI.mp4184.92MB
  • 40. Section 40 – Introduction to Unreal Engine 5/3. Lesson 120 - UE5 Introduction to Viewport Controls.mp4172.09MB
  • 41. Section 41 – Importing assets to UE5/1. Lesson 121 - Importing 3D Prop Collection.mp4181.51MB
  • 41. Section 41 – Importing assets to UE5/2. Lesson 122 - Organising the props within our world.mp4185.15MB
  • 41. Section 41 – Importing assets to UE5/3. Lesson 123 - Importing and Setting up Textures.mp4148.7MB
  • 42. Section 42 – Reasigning Material Instances/1. Lesson 124 - Naming Material Instances.mp4227.67MB
  • 42. Section 42 – Reasigning Material Instances/2. Lesson 125 - Material Instances.mp4142.02MB
  • 42. Section 42 – Reasigning Material Instances/3. Lesson 126 - Assigning Wax and Flag Material Instances.mp4159.61MB
  • 43. Section 43 – Adjusting Texture for our PBR materials/1. Lesson 127 - Correcting Texture map Brightness values.mp4186.71MB
  • 43. Section 43 – Adjusting Texture for our PBR materials/2. Lesson 128 - Setting up Normal Intensity Parameter.mp4228.21MB
  • 44. Section 44 – Setting up Metal Material/1. Lesson 129 - Setting up Metal Material Instance.mp4192.58MB
  • 44. Section 44 – Setting up Metal Material/2. Lesson 130 - Fixing Material Reference.mp4153.4MB
  • 44. Section 44 – Setting up Metal Material/3. Lesson 131 - Applying Grainy Metal.mp4193.03MB
  • 45. Section 45 – Creating Parameters to Adjust our Material Instances/1. Lesson 132 - Setting up Roughness Contrast.mp4183.29MB
  • 45. Section 45 – Creating Parameters to Adjust our Material Instances/2. Lesson 133 - Adjusting Base Color Values.mp4242.37MB
  • 45. Section 45 – Creating Parameters to Adjust our Material Instances/3. Lesson 134 - Setting up Scroll Roughness using Buffer Visualiser.mp4144.36MB
  • 46. Section 46 – Assigning Multiple Textures/1. Lesson 135 - Applying Material Instances at a pace.mp4175.43MB
  • 47. Section 47 – Working with Transparency/1. Lesson 136 - Setting up Opacity Texturures and Fixing Nanite problems.mp4190.84MB
  • 47. Section 47 – Working with Transparency/2. Lesson 137 - Setting up Two Sided Transparency.mp4147.19MB
  • 47. Section 47 – Working with Transparency/3. Lesson 138 - Refractive Material with PBR Transparency.mp4200.51MB
  • 48. Section 48 – Creating Additional Color Control for our Materials/1. Lesson 139 - Creating Full Material Color Control.mp4243.35MB
  • 49. Section 49 – Working with decal/1. Lesson 140 - Setting up PBR Decal Blood.mp4209.88MB
  • 49. Section 49 – Working with decal/2. Lesson 141 - Setting up Blueprints with Decals.mp4240.31MB
  • 50. Section 50 – Setting up Transparency Overlay Materials/1. Lesson 142 - Setting up Transparency Mat with PBR Detail.mp4185.67MB
  • 50. Section 50 – Setting up Transparency Overlay Materials/2. Lesson 143 - Applying Transparent Sigils and Straw Onto Assets.mp4171.7MB
  • 51. Section 51 – Working with Collisions in UE5/1. Lesson 144 - Setting up Collisions.mp4208.45MB
  • 51. Section 51 – Working with Collisions in UE5/2. Lesson 145 - Setting up Mesh as Collision.mp4167.14MB
  • 51. Section 51 – Working with Collisions in UE5/3. Lesson 146 - Setting up Interactable props.mp4228.7MB
  • 51. Section 51 – Working with Collisions in UE5/4. Lesson 147 - Working with Smaller Props for Collisions.mp4130.02MB
  • 52. Section 52 – Setting up Prop Collection Prefabs/1. Lesson 148 - Creating Asset Collections.mp4198.06MB
  • 52. Section 52 – Setting up Prop Collection Prefabs/2. Lesson 149 - Setting up Asset Collections with Physics.mp4206.13MB
  • 52. Section 52 – Setting up Prop Collection Prefabs/3. Lesson 150 - Setting Shelf blueprint with Partial Collision.mp4203.18MB
  • 53. Section 53 – Creating Torches and Candles/1. Lesson 151 - Creating Emissive Textures for Light Sources.mp4140.55MB
  • 53. Section 53 – Creating Torches and Candles/2. Lesson 152 - Setting up Fire Particle Animation.mp4151.12MB
  • 53. Section 53 – Creating Torches and Candles/3. Lesson 153 - Creating Fire Particles.mp4201.43MB
  • 53. Section 53 – Creating Torches and Candles/4. Lesson 154 - Setting up Light Flicker Code.mp4193.53MB
  • 53. Section 53 – Creating Torches and Candles/5. Lesson 155 - Setting up Candle Blueprint.mp4255.97MB
  • 54. Section 54 – Rendering our work in UE5/1. Lesson 156 - Setting up Presentation.mp4159.81MB
  • 54. Section 54 – Rendering our work in UE5/2. Lesson 157 – Setting up Turntable Render.mp4227.4MB
  • 55. Section 55 – Setting up 3D Prop Pack for Other Unreal Engine Projects/1. Lesson 158 - Importing Asset Pack.mp4128.81MB
  • 55. Section 55 – Setting up 3D Prop Pack for Other Unreal Engine Projects/2. Lesson 159 - Using Asset Pack.mp4214.56MB