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CGCookie - Fundamentals of Blender Materials and Shading (Blender 2.83) (2020)

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种子名称: CGCookie - Fundamentals of Blender Materials and Shading (Blender 2.83) (2020)
文件类型: 视频
文件数目: 45个文件
文件大小: 2.64 GB
收录时间: 2021-5-10 19:43
已经下载: 3
资源热度: 224
最近下载: 2024-5-18 09:47

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CGCookie - Fundamentals of Blender Materials and Shading (Blender 2.83) (2020).torrent
  • Chapter 1 - Intro to Materials and Shading/01. How Shaders Manipulate Light.mp421.18MB
  • Chapter 1 - Intro to Materials and Shading/02. Creating Materials in Blender.mp425.85MB
  • Chapter 1 - Intro to Materials and Shading/03. Assigning Material Slots to Objects and Faces.mp453.97MB
  • Chapter 1 - Intro to Materials and Shading/04. Using Blender's Shader Editor.mp430.92MB
  • Chapter 2 - The Basic Blender Shader Nodes/05. The Glossy and Diffuse Shaders.mp432.35MB
  • Chapter 2 - The Basic Blender Shader Nodes/06. The Mix and Add Shaders.mp471.03MB
  • Chapter 2 - The Basic Blender Shader Nodes/07. The Anisotropic Shader.mp435.16MB
  • Chapter 2 - The Basic Blender Shader Nodes/08. The Transparent and Holdout Shaders.mp423.53MB
  • Chapter 2 - The Basic Blender Shader Nodes/09. The Refraction and Glass Shaders.mp444.58MB
  • Chapter 2 - The Basic Blender Shader Nodes/10. The Translucent Shader.mp428.58MB
  • Chapter 2 - The Basic Blender Shader Nodes/11. The Subsurface Scattering Shader.mp447.12MB
  • Chapter 2 - The Basic Blender Shader Nodes/12. The Absorption and Scattering Volume Shaders.mp470.74MB
  • Chapter 2 - The Basic Blender Shader Nodes/13. The Emission, Velvet, and Toon Shaders.mp449.96MB
  • Chapter 2 - The Basic Blender Shader Nodes/14. Shading From Observation.mp470.58MB
  • Chapter 3 - How to Use Textures/15. Intro to Textures.mp437.91MB
  • Chapter 3 - How to Use Textures/16. Changing Texture Coordinates.mp482.4MB
  • Chapter 3 - How to Use Textures/17. The Socket Color Meanings.mp440.68MB
  • Chapter 3 - How to Use Textures/18. Blend Modes and Basic Color Math.mp457.8MB
  • Chapter 3 - How to Use Textures/19. Manipulating Normals.mp449.13MB
  • Chapter 3 - How to Use Textures/20. Using Normal Maps.mp482.2MB
  • Chapter 3 - How to Use Textures/21. Displacement and Adaptive Subdivision.mp471.24MB
  • Chapter 4 - Intro to Physically Based Rendering/22. Intro to Physically Based Rendering.mp453.38MB
  • Chapter 4 - Intro to Physically Based Rendering/23. Everything Has Fresnel.mp4106.51MB
  • Chapter 4 - Intro to Physically Based Rendering/24. How Roughness Influences Fresnel.mp427.45MB
  • Chapter 4 - Intro to Physically Based Rendering/25. The Principled Shader.mp441.8MB
  • Chapter 4 - Intro to Physically Based Rendering/26. The Principled Hair Shader.mp4129.99MB
  • Chapter 4 - Intro to Physically Based Rendering/27. The Principled Volume Shader.mp426.61MB
  • Chapter 4 - Intro to Physically Based Rendering/28. Shading the Orbot.mp417.7MB
  • Chapter 4 - Intro to Physically Based Rendering/29. Shading the Grass Field Mesh.mp4175.37MB
  • Chapter 4 - Intro to Physically Based Rendering/30. Shading the Grass Field Hair.mp485.74MB
  • Chapter 5 - Rendering Materials and Shaders/31. Light Path Bounces.mp493.82MB
  • Chapter 5 - Rendering Materials and Shaders/32. Light Path Visibility.mp4134.11MB
  • Chapter 5 - Rendering Materials and Shaders/33. Rendering Glass.mp4105.83MB
  • Chapter 5 - Rendering Materials and Shaders/34. Creating Glass Dispersion.mp456.59MB
  • Chapter 5 - Rendering Materials and Shaders/35. Eevee Glass and Transparency.mp468.62MB
  • Chapter 5 - Rendering Materials and Shaders/36. Eevee Reflection Cubemaps.mp453.79MB
  • Chapter 5 - Rendering Materials and Shaders/37. Eevee Reflection Planes and Screen Space Reflection.mp459.72MB
  • Chapter 5 - Rendering Materials and Shaders/38. Rendering Volumes.mp482.16MB
  • Chapter 6 - The Materials and Shading Workflow/39. Shader to RGB Toon Effects.mp458.36MB
  • Chapter 6 - The Materials and Shading Workflow/40. Freestyle Outline Effects.mp44.69MB
  • Chapter 6 - The Materials and Shading Workflow/41. Layout Nodes and Shader Organization.mp425.15MB
  • Chapter 6 - The Materials and Shading Workflow/42. Creating Group Nodes.mp451.72MB
  • Chapter 6 - The Materials and Shading Workflow/43. Exporting Materials.mp464.24MB
  • Chapter 6 - The Materials and Shading Workflow/44. Create Materials and Shaders for a Scene.mp4101.6MB
  • Chapter 6 - The Materials and Shading Workflow/45. Bonus- Animating the Material Transformation Effect.mp452.75MB