种子简介
种子名称:
Lynda - Unity 5 3D Essential Training
文件类型:
文件数目:
66个文件
文件大小:
1.56 GB
收录时间:
2015-6-27 12:52
已经下载:
3次
资源热度:
138
最近下载:
2025-10-21 13:02
下载BT种子文件
下载Torrent文件(.torrent)
立即下载
磁力链接下载
magnet:?xt=urn:btih:F04831AAD48880144915594FEFFC874B2D680A53&dn=Lynda - Unity 5 3D Essential Training
复制链接到迅雷、QQ旋风进行下载,或者使用百度云离线下载。
喜欢这个种子的人也喜欢
种子包含的文件
Lynda - Unity 5 3D Essential Training.torrent
Exercise_Files.7z332.13MB
047 Adding reflection probes for simulated dynamic reflections.mp449.83MB
034 Bounding the player through design.mp448.38MB
028 Using scripts in Mecanim.mp438.89MB
037 Adding trees and grasses to terrain.mp437.47MB
046 Using light probes to light dynamic objects.mp436.04MB
059 Setting up occlusion culling.mp435.25MB
052 Letting lights and highlights glow.mp434.65MB
038 Fine-tuning the default daylight.mp430.75MB
033 Placing level prefabs for variety.mp430.62MB
051 Adding depth of field to focus the view.mp428.92MB
050 Modifying the appearance of particles.mp426.66MB
035 Creating and sculpting terrain.mp426.18MB
055 Bringing the environment to life with ambient sound.mp425.66MB
057 Creating reverb zones.mp425.46MB
054 Using color correction to create a mood.mp424.64MB
036 Painting terrain materials and textures.mp424.63MB
049 Adjusting the behavior of particles.mp424.26MB
062 Compiling a desktop build.mp423.9MB
025 Segmenting imported animation into clips.mp423.24MB
056 Triggering sound to play with an animation.mp423.23MB
058 Mixing and balancing sound.mp421.88MB
012 Exporting models from 3ds Max.mp421.86MB
013 Exporting models from Maya.mp420.9MB
044 Adjusting baking parameters for a designed look.mp420.9MB
021 Creating and organizing new materials.mp420.87MB
045 Setting object and light parameters for baking.mp420.08MB
039 Creating and adjusting point lights.mp419.98MB
026 Accessing animation using Mecanim.mp419.59MB
032 Instancing prefabs to build a level.mp419.49MB
022 Using composite maps for smoothness and height.mp419.08MB
040 Adding mood with spot lights.mp418.67MB
064 Making Revisions.mp418.45MB
053 Grounding the scene with ambient occlusion.mp417.54MB
060 Enabling batching to reduce draw calls.mp417.04MB
018 Updating geometry in a prefab.mp416.89MB
027 Creating event-driven transitions in Mecanim.mp416.71MB
008 Importing meshes.mp416.58MB
042 Excluding lights from geometry.mp416.2MB
015 Applying and optimizing colliders.mp416.1MB
019 Adding physics to game objects.mp416.09MB
043 Setting up the level for baking lighting.mp416.01MB
031 Using the Dope Sheet to scale animation timing.mp415.97MB
014 Generating colliders on geometry.mp415.33MB
061 Creating a splash screen and icon.mp414.68MB
023 Adjusting metallic and smoothness properties.mp414.48MB
024 Creating normal maps from grayscale.mp414.44MB
048 Creating a particle system.mp414.42MB
030 Adjusting animation in the Curve Editor.mp414.42MB
009 Importing textures.mp414.41MB
020 Adding audio clips to a prefab.mp413.67MB
007 Setting the resolution and quality.mp413.37MB
006 Creating a player controller.mp412.66MB
010 Importing animation.mp412.39MB
011 Importing audio.mp410.43MB
029 Animating an object in Unity.mp410.16MB
041 Setting area lights for baking.mp49.62MB
016 Creating a prefab.mp49.51MB
004 Setting up the project overview.mp49.22MB
017 Creating and applying a custom mesh collider.mp48.65MB
063 Building for Android.mp46.54MB
005 Importing standard packages.mp46.1MB
003 Exercise files.mp46.03MB
001 Welcome.mp45.9MB
002 What you should know.mp43.96MB
065 Next steps.mp43.89MB