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Lynda - Unity 5 3D Essential Training

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种子名称: Lynda - Unity 5 3D Essential Training
文件类型:
文件数目: 66个文件
文件大小: 1.56 GB
收录时间: 2015-6-27 12:52
已经下载: 3
资源热度: 138
最近下载: 2025-10-21 13:02

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Lynda - Unity 5 3D Essential Training.torrent
  • Exercise_Files.7z332.13MB
  • 047 Adding reflection probes for simulated dynamic reflections.mp449.83MB
  • 034 Bounding the player through design.mp448.38MB
  • 028 Using scripts in Mecanim.mp438.89MB
  • 037 Adding trees and grasses to terrain.mp437.47MB
  • 046 Using light probes to light dynamic objects.mp436.04MB
  • 059 Setting up occlusion culling.mp435.25MB
  • 052 Letting lights and highlights glow.mp434.65MB
  • 038 Fine-tuning the default daylight.mp430.75MB
  • 033 Placing level prefabs for variety.mp430.62MB
  • 051 Adding depth of field to focus the view.mp428.92MB
  • 050 Modifying the appearance of particles.mp426.66MB
  • 035 Creating and sculpting terrain.mp426.18MB
  • 055 Bringing the environment to life with ambient sound.mp425.66MB
  • 057 Creating reverb zones.mp425.46MB
  • 054 Using color correction to create a mood.mp424.64MB
  • 036 Painting terrain materials and textures.mp424.63MB
  • 049 Adjusting the behavior of particles.mp424.26MB
  • 062 Compiling a desktop build.mp423.9MB
  • 025 Segmenting imported animation into clips.mp423.24MB
  • 056 Triggering sound to play with an animation.mp423.23MB
  • 058 Mixing and balancing sound.mp421.88MB
  • 012 Exporting models from 3ds Max.mp421.86MB
  • 013 Exporting models from Maya.mp420.9MB
  • 044 Adjusting baking parameters for a designed look.mp420.9MB
  • 021 Creating and organizing new materials.mp420.87MB
  • 045 Setting object and light parameters for baking.mp420.08MB
  • 039 Creating and adjusting point lights.mp419.98MB
  • 026 Accessing animation using Mecanim.mp419.59MB
  • 032 Instancing prefabs to build a level.mp419.49MB
  • 022 Using composite maps for smoothness and height.mp419.08MB
  • 040 Adding mood with spot lights.mp418.67MB
  • 064 Making Revisions.mp418.45MB
  • 053 Grounding the scene with ambient occlusion.mp417.54MB
  • 060 Enabling batching to reduce draw calls.mp417.04MB
  • 018 Updating geometry in a prefab.mp416.89MB
  • 027 Creating event-driven transitions in Mecanim.mp416.71MB
  • 008 Importing meshes.mp416.58MB
  • 042 Excluding lights from geometry.mp416.2MB
  • 015 Applying and optimizing colliders.mp416.1MB
  • 019 Adding physics to game objects.mp416.09MB
  • 043 Setting up the level for baking lighting.mp416.01MB
  • 031 Using the Dope Sheet to scale animation timing.mp415.97MB
  • 014 Generating colliders on geometry.mp415.33MB
  • 061 Creating a splash screen and icon.mp414.68MB
  • 023 Adjusting metallic and smoothness properties.mp414.48MB
  • 024 Creating normal maps from grayscale.mp414.44MB
  • 048 Creating a particle system.mp414.42MB
  • 030 Adjusting animation in the Curve Editor.mp414.42MB
  • 009 Importing textures.mp414.41MB
  • 020 Adding audio clips to a prefab.mp413.67MB
  • 007 Setting the resolution and quality.mp413.37MB
  • 006 Creating a player controller.mp412.66MB
  • 010 Importing animation.mp412.39MB
  • 011 Importing audio.mp410.43MB
  • 029 Animating an object in Unity.mp410.16MB
  • 041 Setting area lights for baking.mp49.62MB
  • 016 Creating a prefab.mp49.51MB
  • 004 Setting up the project overview.mp49.22MB
  • 017 Creating and applying a custom mesh collider.mp48.65MB
  • 063 Building for Android.mp46.54MB
  • 005 Importing standard packages.mp46.1MB
  • 003 Exercise files.mp46.03MB
  • 001 Welcome.mp45.9MB
  • 002 What you should know.mp43.96MB
  • 065 Next steps.mp43.89MB