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Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation

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种子名称: Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation
文件类型:
文件数目: 60个文件
文件大小: 1.87 GB
收录时间: 2014-7-16 03:55
已经下载: 3
资源热度: 270
最近下载: 2024-5-12 13:53

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Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation.torrent
  • 20 Painting weights.mp456.02MB
  • 12 Adding finger bones.mp449.72MB
  • 11 Starting on the character's arm chain.mp441.3MB
  • 26 Adding influence objects to a bound mesh.mp438.81MB
  • 49 Animating the boss's roar.mp435.24MB
  • 50 Finishing the extremes for the boss's roar.mp434.49MB
  • 58 Finalizing the animation.mp433.53MB
  • 15 Finalizing the orientation of our finger joints and mirroring our arm chain.mp432.29MB
  • 60 Pushing appeal and exporting our animations.mp431.56MB
  • 47 Roughing in the boss's reaction to the player.mp431.27MB
  • 48 Blocking in the boss as he loosens up his rigid form.mp431.17MB
  • 51 Finalizing our initial blocking pass.mp430.13MB
  • 44 Double-checking our rig and creating selection sets with MEL.mp427.77MB
  • 34 Controlling the eyelids.mp427.73MB
  • 16 Skinning the boss's eye and eyelids.mp426.85MB
  • 05 Creating joints for the root and upper body.mp426.33MB
  • 42 Completing the layout of our finger controls.mp426.14MB
  • 56 A second polishing pass.mp426.12MB
  • 39 Setting up controls for the arms.mp426.09MB
  • 38 Controlling the trees on top of the boss's head.mp425.26MB
  • 52 Second round of blocking.mp425.13MB
  • 07 Setting up joints for the boss's eye and eyelids.mp424.83MB
  • 31 Controlling the knees.mp424.79MB
  • 28 Creating leg controls.mp424.55MB
  • 27 Creating a global control.mp424.32MB
  • 08 Adding joints for the eyebrows.mp424.1MB
  • 57 Eliminating rigid movements and fine-tuning arcs.mp423.82MB
  • 46 Blocking in the boss's intro sequence.mp423.49MB
  • 09 Creating joints for the trees on top of the character's head.mp423.45MB
  • 19 Binding the character's body.mp423.26MB
  • 10 Segmenting joint chains in Maya.mp421.85MB
  • 41 Starting on the boss's finger controls.mp421.29MB
  • 02 Setting up the scene and adding leg joints.mp421.24MB
  • 32 Setting up a center-of-gravity control.mp419.66MB
  • 37 Finishing our brow controls.mp418.5MB
  • 04 Finishing our initial joint chain and mirroring it to the opposite leg.mp418.1MB
  • 03 Quickly modifying the orientation of joints in Maya.mp417.53MB
  • 25 Completing our forearm twist rig.mp417.42MB
  • 53 Re-timing the boss's performance.mp417.26MB
  • 14 Checking the arm chain's orientation and using MEL to reorient joints.mp416.97MB
  • 55 Our first polishing pass.mp416.66MB
  • 13 Cleaning up our finger bones.mp415.99MB
  • 22 Using MEL to search for skin clusters and skin joints.mp415.67MB
  • 33 Controlling the jaw.mp415.45MB
  • 36 Creating brow controls.mp415.42MB
  • 54 Finalizing our timing adjustments of the boss's opening animation.mp415.4MB
  • 45 Setting up our scene for animation.mp415.07MB
  • 40 Adding elbow controls.mp414.63MB
  • 30 Finishing our foot controls.mp414.48MB
  • 29 Adding inverse kinematics to the legs.mp414.19MB
  • 43 Finishing the fingers.mp412.54MB
  • 35 Removing offset values on constrained objects.mp412.36MB
  • 06 Creating a jaw bone.mp411.67MB
  • 17 Skinning the eyebrows.mp410.94MB
  • 21 Mirroring weights.mp410.88MB
  • 18 Skinning the trees on top of the boss's head.mp49.41MB
  • 23 Maintaining volume in the forearms.mp49.24MB
  • 24 Mirroring our twist joints.mp46.48MB
  • 01 Introduction and project overview.mp46.18MB
  • 59 Animating with efficiency in mind.mp44.82MB