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Digital Tutors - Creating Next-Gen Game Weapons in 3ds Max

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种子名称: Digital Tutors - Creating Next-Gen Game Weapons in 3ds Max
文件类型:
文件数目: 80个文件
文件大小: 5.77 GB
收录时间: 2014-8-20 01:18
已经下载: 3
资源热度: 158
最近下载: 2024-6-11 05:43

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种子包含的文件

Digital Tutors - Creating Next-Gen Game Weapons in 3ds Max.torrent
  • 01. Introduction and project overview.mp46.88MB
  • 02. Setting up the reference images.mp431.04MB
  • 03. Beginning the high poly frame.mp444.56MB
  • 04. Blocking in the frame around the cylinder.mp455.8MB
  • 05. Blocking in the trigger guard.mp439.39MB
  • 06. Blocking in the rest of the frame.mp477.2MB
  • 07. Blocking in the frame handle.mp437.83MB
  • 08. Adding final details to the frame.mp468.07MB
  • 09. Finishing the high poly frame.mp477.88MB
  • 10. Blocking in the barrel.mp448.79MB
  • 11. Blocking in the secondary element of the barrel.mp459.34MB
  • 12. Finishing the barrel.mp467.01MB
  • 13. Blocking in the cylinder.mp460.6MB
  • 14. Continuing to block in the cylinder.mp452.33MB
  • 15. Adding detail to the cylinder.mp452.92MB
  • 16. Finishing the high poly cylinder.mp447.38MB
  • 17. Creating the spindle for the cylinder.mp437.01MB
  • 18. Modeling the ratchet for the cylinder.mp448.1MB
  • 19. Modeling the crane for the cylinder.mp450.68MB
  • 20. Modeling the handle.mp466.45MB
  • 21. Modeling the shield for the cylinder.mp461.99MB
  • 22. Modeling the trigger.mp452.58MB
  • 23. Creating the hammer.mp470.89MB
  • 24. Modeling the key lock.mp477.99MB
  • 25. Modeling the floating geometry.mp466.39MB
  • 26. Sculpting fine details for the handle.mp437.72MB
  • 27. Sculpting the grip detail on the handle.mp462.43MB
  • 28. Finalizing the high poly mesh.mp445.71MB
  • 29. Exploding the high poly mesh.mp435.07MB
  • 30. Retopologizing the frame.mp475.2MB
  • 31. Continuing to retopo the frame.mp463.08MB
  • 32. Retopologizing the back of the frame.mp452.47MB
  • 33. Finishing the main body of the frame.mp452.22MB
  • 34. Retopologizing the trigger guard.mp471.88MB
  • 35. Retopologizing the stock.mp466.67MB
  • 36. Finishing the stock of the game mesh.mp448.11MB
  • 37. Finishing the symmetrical elements of the frame.mp473.5MB
  • 38. Modeling the asymmetrical elements of the frame.mp450.84MB
  • 39. Finishing the frame.mp465.24MB
  • 40. Overcoming issues with the low poly frame.mp453.39MB
  • 41. Beginning the barrel of the low poly mesh.mp472.46MB
  • 42. Modeling the secondary element of the low poly barrel.mp460.97MB
  • 43. Finishing the low poly barrel.mp475.62MB
  • 44. Modeling the front sight.mp442.56MB
  • 45. Optimizing the frame of the game mesh.mp459.66MB
  • 46. Creating the low poly cylinder.mp454.39MB
  • 47. Finishing the low resolution cylinder.mp454.29MB
  • 48. Modeling the low poly crane.mp424.09MB
  • 49. Creating the low poly trigger.mp435.28MB
  • 50. Finishing the game mesh.mp459.48MB
  • 51. Setting up smoothing groups.mp477.13MB
  • 52. Finishing the smoothing groups.mp471.54MB
  • 53. Laying out the UVs of the frame.mp451MB
  • 54. Continuing to layout the UVs of the frame.mp462.61MB
  • 55. Unwrapping the UVs of the stock.mp448.81MB
  • 56. Unwrapping the UVs of the main frame.mp446.98MB
  • 57. Finishing the UVs of the frame.mp472.76MB
  • 58. Unwrapping the UVs of the barrel.mp472.47MB
  • 59. Laying out the UVs of the cylinder.mp473.96MB
  • 60. Unwrapping the crane and the trigger.mp437.8MB
  • 61. Unwrapping the UVs of the hammer.mp449.65MB
  • 62. Laying out the UVs of the key lock.mp427.95MB
  • 63. Creating test bakes.mp468.47MB
  • 64. Applying the normal maps on our game mesh.mp423.59MB
  • 65. Combining the UVs.mp447.15MB
  • 66. Baking our final normal map.mp451.87MB
  • 67. Resetting the position of game mesh parts.mp452.33MB
  • 68. Texturing the revolver.mp440.43MB
  • 69. Detailing the metal textures.mp443.56MB
  • 70. Creating the wood texture.mp434.65MB
  • 71. Adding a dirt pass.mp442.12MB
  • Creating Next-Gen Game Weapons in 3ds Max.part01.rar238.42MB
  • Creating Next-Gen Game Weapons in 3ds Max.part02.rar238.42MB
  • Creating Next-Gen Game Weapons in 3ds Max.part03.rar238.42MB
  • Creating Next-Gen Game Weapons in 3ds Max.part04.rar238.42MB
  • Creating Next-Gen Game Weapons in 3ds Max.part05.rar238.42MB
  • Creating Next-Gen Game Weapons in 3ds Max.part06.rar238.42MB
  • Creating Next-Gen Game Weapons in 3ds Max.part07.rar238.42MB
  • Creating Next-Gen Game Weapons in 3ds Max.part08.rar238.42MB
  • Creating Next-Gen Game Weapons in 3ds Max.part09.rar147.76MB