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Digital Tutors - Character Rigging for Production in Maya 2011

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种子名称: Digital Tutors - Character Rigging for Production in Maya 2011
文件类型:
文件数目: 68个文件
文件大小: 3.03 GB
收录时间: 2010-6-11 04:05
已经下载: 3
资源热度: 145
最近下载: 2024-4-23 09:38

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Digital Tutors - Character Rigging for Production in Maya 2011.torrent
  • 01. Introduction and Project Overview.flv8.86MB
  • 02. Prepping Our Scene.flv55.14MB
  • 03. Creating a Renaming Tool.flv38.5MB
  • 04. Building the Left Leg Joint.flv42.65MB
  • 05. A Technique for Re-orienting Joints-Finishing the Leg Joints.flv79.14MB
  • 06. Setting-up Foot Roll Joints.flv55.41MB
  • 07. Creating a Tool that Generates a Box Curve.flv31.82MB
  • 08. Scripting a Joint Curve.flv62.16MB
  • 09. Constructing Foot Controls.flv59.04MB
  • 10. Setting up the Foot Controls-Rigging the Toe Bend.flv46.43MB
  • 11. Rigging a Foot Bank.flv55.94MB
  • 12. Finishing the Foot Bank Rig.flv43.12MB
  • 13. Adding Knee Controls.flv22.33MB
  • 14. Establishing Knee Association Curves.flv52.13MB
  • 15. Writing a Script to Generate Joints on each Selected Vertex.flv58.52MB
  • 16. Building the nSpine Joints.flv36.47MB
  • 17. Adding in a Spline IK - Initial Connections of the nSpine.flv46.93MB
  • 18. Creating Upperbody Control Curves.flv49.75MB
  • 19. Starting to Add Twisting to our nSpine.flv40.4MB
  • 20. Setting up the Initial Twisting in the nSpine.flv49.26MB
  • 21. Completing the Setup of the nSpine Locators.flv53.14MB
  • 22. Choosing a Stable Rotate Order for Control Objects.flv23.22MB
  • 23. Finishing the nSpine.flv37.3MB
  • 24. Building the Shoulder and Arm Chains.flv59.47MB
  • 25. Building Finger Joints.flv54.81MB
  • 26. Rigging Shoulder Controls.flv70.61MB
  • 27. Establishing IK Arm Controls.flv32.65MB
  • 28. Adding Elbow Controls for the IK Arm.flv16.58MB
  • 29. Establishing Elbow Association Curves.flv28.35MB
  • 30. Dynamically Parenting the Arm Controls.flv38.58MB
  • 31. Setting up IK-FK Switch Controls.flv47.94MB
  • 32. Building FK Controls of the Arms.flv58.14MB
  • 33. Finishing the FK Arm Controls.flv57.97MB
  • 34. Dynamically Orienting the FK Arm Controls.flv30.09MB
  • 35. Creating a Tool that Parents Shape Nodes.flv40.01MB
  • 36. Starting on Finger Controls.flv57.26MB
  • 37. Finishing the Finger Controls.flv61.64MB
  • 38. Building Arm-Forearm Twist Joints.flv55.62MB
  • 39. Establishing Arm-Forearm Twist Controls.flv60.18MB
  • 40. Wrapping up our Forearm Twist Rig.flv46.32MB
  • 41. Rigging the Left Arm with an Auto Clavicle Feature.flv77.46MB
  • 42. Setting up an AutoClavicle on the Right Arm.flv43.89MB
  • 43. Building the Neck and Head Bones.flv29.52MB
  • 44. Establishing a Head Control.flv40.43MB
  • 45. Dynamically Parenting the Head Control.flv15.64MB
  • 46. Creating Facial Joints.flv35.23MB
  • 47. Renaming and the Facial Joints.flv25.94MB
  • 48. Building Facial Controls.flv71.03MB
  • 49. Adding Parent Controls to our Facial Rig.flv46.45MB
  • 50. Wrapping up the Facial Controls.flv38.78MB
  • 51. Blinking the Eyes.flv57.01MB
  • 52. Constructing Eye Controls.flv39.21MB
  • 53. Dynamically Parenting the Eye Controls.flv27.73MB
  • 54. Starting to Rig the Eyes.flv53.8MB
  • 55. Finishing the Left Eye.flv33.92MB
  • 56. Finishing the Right Eye.flv50.49MB
  • 57. Cleaning up the Scene - Adding a Global Control Curve.flv46.92MB
  • 58. Adding a Character Set.flv20.42MB
  • 59. Binding the Character - The Magic of Dual Quaternion Skinning.flv44.81MB
  • 60. Binding the Eyebrows - Blocking in Weights with Dual Quaternion Skinning.flv56.36MB
  • 61. Refining the Deformations of the Head.flv31.53MB
  • 62. Finishing the Weights on the Left Leg.flv51.07MB
  • 63. Wrapping up the Weights on the Left Hand.flv43.24MB
  • 64. Adding and Editing Influence Objects.flv52.23MB
  • 65. Finalizing the Left Arm's Weights.flv33.8MB
  • 66. Painting Weights on the Neck.flv26.68MB
  • 67. Double-checking Deformations.flv31.48MB
  • 68. Mirroring Skin Weights - Finishing the Character Rig.flv56.74MB