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Digital Tutors - Creating a Hard Surface Futuristic Soldier in ZBrush

种子简介

种子名称: Digital Tutors - Creating a Hard Surface Futuristic Soldier in ZBrush
文件类型:
文件数目: 48个文件
文件大小: 6.06 GB
收录时间: 2014-5-2 04:50
已经下载: 3
资源热度: 143
最近下载: 2024-5-27 05:59

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种子包含的文件

Digital Tutors - Creating a Hard Surface Futuristic Soldier in ZBrush.torrent
  • 01. Introduction and project overview.mp47.8MB
  • 02. Blocking out the torso.mp460.03MB
  • 03. Blocking in the arms and legs.mp461.56MB
  • 04. Adding the feet and hands.mp469.02MB
  • 05. Reviewing the concept.mp450.39MB
  • 06. Dividing the mesh into workable polygroups.mp466.24MB
  • 07. Using polygroups to plot out armor panels.mp469.34MB
  • 08. Using Panel Loops to create the under-armor.mp459.06MB
  • 09. Creating the abdominal armor.mp472.26MB
  • 10. Extracting the ribcage armor.mp462.08MB
  • 11. Creating armor for the sternum.mp469.22MB
  • 12. Creating the chest plate cover.mp471.57MB
  • 13. Extracting the primary chest armor.mp470.07MB
  • 14. Creating complex armor shapes for the torso.mp464.95MB
  • 15. Creating the shoulder armor.mp478.96MB
  • 16. Sculpting the upper arm armor.mp461.94MB
  • 17. Customizing the curve brush to add armor enhancements.mp465.13MB
  • 18. Creating the armor for the pelvis.mp463.79MB
  • 19. Creating the upper leg armor.mp470.07MB
  • 20. Creating the armor for the lower leg.mp444.92MB
  • 21. Using DynaMesh for the knee armor.mp445.06MB
  • 22. Blocking out the boots.mp473.02MB
  • 23. Detailing the hands.mp448.93MB
  • 24. Blocking out the back and neck armor.mp471.45MB
  • 25. Detailing the neck armor.mp437.39MB
  • 26. Creating a mech spine brush.mp471.67MB
  • 27. Using DynaMesh to create the backpack.mp457.18MB
  • 28. Using curve brushes to detail the backpack.mp464.17MB
  • 29. Adding tendrils and surface details to the backpack.mp463.79MB
  • 30. Blocking out the armor for the face.mp461.52MB
  • 31. Adding the eye piece and detailing the cranial armor.mp457.08MB
  • 32. Inserting additional eye pieces.mp465.73MB
  • 33. Modeling the robotic eye.mp462.21MB
  • 34. Detailing the eyepiece.mp452.24MB
  • 35. Incorporating the eyepiece into the head.mp471.24MB
  • 36. Creating the mouth piece.mp447.94MB
  • 37. Adding wires and final details to the head piece.mp445.54MB
  • 38. Blocking in the human face.mp464.28MB
  • 39. Polypainting the face.mp478.82MB
  • 40. Creating the wrist cannon.mp459.5MB
  • 41. Adding final details to the wrist cannon.mp467.95MB
  • 42. Setting up the render.mp473.36MB
  • 43. Creating the background image in After Effects.mp464.04MB
  • 44. Compositing the render passes in Photoshop.mp464.39MB
  • 45. Texturing armor damage in Photoshop.mp464.89MB
  • 46. Adding color in Photoshop.mp467.84MB
  • 47. Final touches in After Effects.mp472.63MB
  • Creating a Hard Surface Futuristic Soldier in ZBrush.zip3.22GB