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Digital Tutors - Designing Elegant Product Visualizations in CINEMA 4D and After Effects

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种子名称: Digital Tutors - Designing Elegant Product Visualizations in CINEMA 4D and After Effects
文件类型:
文件数目: 72个文件
文件大小: 4.07 GB
收录时间: 2014-1-28 00:22
已经下载: 3
资源热度: 232
最近下载: 2024-5-25 12:19

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Digital Tutors - Designing Elegant Product Visualizations in CINEMA 4D and After Effects.torrent
  • 01. Introduction and project overview.mp49.69MB
  • 02. Beginning our watch design.mp424MB
  • 03. Creating the first gear.mp419.4MB
  • 04. Duplicating cogs for the gear.mp422.58MB
  • 05. Creating a gear one-third the size of our first gear.mp421.9MB
  • 06. Creating decorative patterns for the insides of the gears.mp437.99MB
  • 07. Making spirals for the gear decorations.mp441.56MB
  • 08. Designing the watch faces.mp421.48MB
  • 09. Adding detail to the watch face.mp441.26MB
  • 10. Making a far outer rim with our existing path.mp419.91MB
  • 11. Adding minute ticks.mp429.68MB
  • 12. Designing the hands.mp431.74MB
  • 13. Saving our Illustrator paths and outlines to use as splines in CINEMA.mp413.33MB
  • 14. Setting up the CINEMA 4D project and importing paths to CINEMA 4D.mp449.36MB
  • 15. Creating the main watch casing.mp480.68MB
  • 16. Creating the outer rims with a sweep.mp468.4MB
  • 17. Using extrude with our watch faces and hands.mp457.78MB
  • 18. Extruding the gears.mp432.67MB
  • 19. Trouble-shooting splines that create problematic geometry.mp439.41MB
  • 20. Creating the large gear from multiple splines.mp474.45MB
  • 21. Using an array and boole to make the minute ticks.mp468.92MB
  • 22. Using booles to make room for the gears.mp466.09MB
  • 23. Creating glass for the face and inner section.mp465.84MB
  • 24. Sweeping the circles for realistic details.mp452.11MB
  • 25. Creating the filigree for the outside edge.mp455.61MB
  • 26. Modeling the band connectors.mp454.5MB
  • 27. Using MoGraph to create the watch band.mp470.75MB
  • 28. Finishing the watch band.mp454.27MB
  • 29. Using a deformer to edit the watch band.mp437.1MB
  • 30. Creating the wind.mp467.62MB
  • 31. Adding final details.mp463.35MB
  • 32. Building the main rose gold texture from an existing shader.mp430.37MB
  • 33. Creating materials that complement our rose gold.mp434.62MB
  • 34. Applying textures for maximum contrast and readability.mp465.6MB
  • 35. Using Selection tags to apply multiple textures on a single piece of geometry.mp467.04MB
  • 36. Setting up Camera 1.mp458.91MB
  • 37. Setting up Camera 2.mp467.4MB
  • 38. Setting up Camera 3.mp469.2MB
  • 39. Setting up Camera 4.mp428.64MB
  • 40. Creating a gradient for our environment lighting.mp414.16MB
  • 41. Setting up our main lights.mp444.38MB
  • 42. Setting up additional lights.mp438.63MB
  • 43. Finishing the light setup.mp459.68MB
  • 44. Using planes of geometry to bounce light on reflective surfaces.mp424.62MB
  • 45. Troubleshooting geometry issues.mp427.99MB
  • 46. Editing the assignment of our materials.mp427.59MB
  • 47. Tweaking our materials.mp454.78MB
  • 48. Editing the key light.mp420.37MB
  • 49. Setting our render settings.mp421.02MB
  • 50. Checking our render with the external renderer.mp431.65MB
  • 51. Adjusting the Camera focus distance for maximum contrast in our depth pass.mp462.87MB
  • 52. Splitting the project into multiple projects for easier rendering.mp461.31MB
  • 53. Adding subdivisions on a shot-by-shot basis.mp462.51MB
  • 54. Rendering our shots.mp427.63MB
  • 55. Importing our passes into After Effects and organizing them.mp420.75MB
  • 56. Using the ambient occlusion passes.mp439.13MB
  • 57. Creating depth of field with Camera Lens Blur and the depth pass.mp434.32MB
  • 58. Faking depth of field with Adjustment Layers.mp461.95MB
  • 59. Using the alpha pass with the depth pass to fix areas of incorrect blur.mp432.71MB
  • 60. Using the alpha pass to replace the background.mp429.72MB
  • 61. Adding vignette and filter flare ghosts.mp483.53MB
  • 62. Creating tracks for lens flares.mp459MB
  • 63. Adding lights and parenting them to the null objects.mp446.96MB
  • 64. Creating lens flares with Knoll Light Factory.mp465.83MB
  • 65. Editing the look of the lens flares.mp466.12MB
  • 66. Keying the flare brightness over time.mp474.88MB
  • 67. Creating astigmatism and chromatic aberration.mp436.03MB
  • 68. Adding our watch brand logo with a mask reveal.mp437.68MB
  • 69. Using the pixel motion blur effect.mp430.74MB
  • 70. Transitioning between shots.mp463.83MB
  • 71. Rendering our watch commercial to a sequence.mp430.43MB
  • Project_Files.rar960.38MB