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Lynda.com CINEMA 4D Essentials

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种子名称: Lynda.com CINEMA 4D Essentials
文件类型: 视频
文件数目: 102个文件
文件大小: 1.56 GB
收录时间: 2019-10-16 21:38
已经下载: 3
资源热度: 71
最近下载: 2024-4-15 15:13

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Lynda.com CINEMA 4D Essentials.torrent
  • 01 Interface, Objects, and Hierarchies/06 Creating a model with primitives and nulls.mp4.mp447.02MB
  • 03 Cameras, Animation, and Deformers/05 Building smooth shots with Camera Morph.mp4.mp446.34MB
  • 03 Cameras, Animation, and Deformers/04 Creating dynamic camera movement with Motion Camera.mp4.mp445.3MB
  • 01 Interface, Objects, and Hierarchies/01 Understanding the importance of object hierarchy.mp4.mp438.92MB
  • 04 Materials, Texturing, and Lights/109396_03_04_SC13_painting.mov.mp434.58MB
  • 03 Cameras, Animation, and Deformers/03 Working between keyframes with the F-Curve Manager.mp4.mp431.96MB
  • 02 Polygon and Spline Modeling/02 Building the cabinet with polygons and Booleans.mp4.mp431.58MB
  • 06 HyperNURB Modeling and Sculpting/109398_02_01_SC13_sculpting.mov.mp431.48MB
  • 02 Polygon and Spline Modeling/03 Working with the Extrude tool.mp4.mp430.17MB
  • 06 HyperNURB Modeling and Sculpting/109398_02_03_SC13_sculptinglayers.mov.mp426.65MB
  • 03 Cameras, Animation, and Deformers/05 Animation exercise - Creating bouncing movement.mp4.mp426.02MB
  • 02 Polygon and Spline Modeling/01 Explaining spline types.mp4.mp425.22MB
  • 03 Cameras, Animation, and Deformers/03 Creating depth of field.mp4.mp425.06MB
  • 02 Polygon and Spline Modeling/05 Using Close Polygon Hole and Create Polygon.mp4.mp424.96MB
  • 06 HyperNURB Modeling and Sculpting/109398_01_05_SC13_refiningknife.mov.mp424.82MB
  • 01 Interface, Objects, and Hierarchies/04 Object subcategories - Explaining object types.mp4.mp424.81MB
  • 03 Cameras, Animation, and Deformers/03 Adding movement with the Spline Wrap.mp4.mp424.23MB
  • 02 Polygon and Spline Modeling/01 Understanding points, edges, and polygons.mp4.mp424.04MB
  • 03 Cameras, Animation, and Deformers/04 Creating bendable type.mp4.mp423.87MB
  • 04 Materials, Texturing, and Lights/109396_01_02_SC13_projection.mov.mp423.78MB
  • 01 Interface, Objects, and Hierarchies/03 Looking at navigation and mouse setup.mp4.mp423.61MB
  • 02 Polygon and Spline Modeling/06 Applying finishing touches and organizing the hierarchy.mp4.mp423.53MB
  • 03 Cameras, Animation, and Deformers/02 Manipulating keyframes in the Timeline.mp4.mp423.28MB
  • 03 Cameras, Animation, and Deformers/02 Making a fish swim with the Wind deformer.mp4.mp423.19MB
  • 06 HyperNURB Modeling and Sculpting/109398_01_03_SC13_looseshape.mov.mp422.31MB
  • 06 HyperNURB Modeling and Sculpting/109398_01_04_SC13_connectbridge.mov.mp421.78MB
  • 02 Polygon and Spline Modeling/03 Modeling the tweeter with Extrude and Extrude Inner.mp4.mp421.73MB
  • 06 HyperNURB Modeling and Sculpting/109398_02_02_SC13_geometry.mov.mp421.56MB
  • 03 Cameras, Animation, and Deformers/02 Exploring important camera settings.mp4.mp420.84MB
  • 03 Cameras, Animation, and Deformers/01 What is a keyframe.mp4.mp420.3MB
  • 02 Polygon and Spline Modeling/04 Extruding paths from Adobe Illustrator.mp4.mp420.16MB
  • 06 HyperNURB Modeling and Sculpting/109398_01_06_SC13_cleanuppoints.mov.mp420.03MB
  • 02 Polygon and Spline Modeling/04 Creating the speaker cone using Loft NURBS.mp4.mp419.6MB
  • 02 Polygon and Spline Modeling/02 Working with spline points.mp4.mp419.47MB
  • 02 Polygon and Spline Modeling/02 Using the Knife tool.mp4.mp418.86MB
  • 05 Rendering and Compositing/109397_02_06_SC13_compositing.mov.mp418.83MB
  • 04 Materials, Texturing, and Lights/109396_02_06_SC13_3pointlight.mov.mp418.56MB
  • 05 Rendering and Compositing/109397_01_03_SC03_stillanimrend.mov.mp418.22MB
  • 01 Interface, Objects, and Hierarchies/04 Understanding the interface.mp4.mp418.1MB
  • 03 Cameras, Animation, and Deformers/01 The editor camera vs. the camera object.mp4.mp418.04MB
  • 01 Interface, Objects, and Hierarchies/05 Selecting objects with the Selection tool.mp4.mp417.69MB
  • 01 Interface, Objects, and Hierarchies/02 Creating objects and changing parameters.mp4.mp417.43MB
  • 04 Materials, Texturing, and Lights/109396_03_05_SC13_projection.mov.mp417.32MB
  • 04 Materials, Texturing, and Lights/109396_02_02_SC03_lighttypes.mov.mp417.22MB
  • 01 Interface, Objects, and Hierarchies/05 Some important project settings.mp4.mp416.55MB
  • 05 Rendering and Compositing/109397_02_02_SC13_composittag.mov.mp415.97MB
  • 06 HyperNURB Modeling and Sculpting/109398_01_01_SC13_hypernurb.mov.mp415.65MB
  • 04 Materials, Texturing, and Lights/109396_01_06_SC13_decal.mov.mp415.57MB
  • 04 Materials, Texturing, and Lights/109396_01_04_SC03_rufbumpy.mov.mp414.37MB
  • 02 Polygon and Spline Modeling/03 Connecting splines and rounding corners.mp4.mp414.32MB
  • 04 Materials, Texturing, and Lights/109396_02_01_SC03_workingwith.mov.mp414.08MB
  • 05 Rendering and Compositing/109397_01_06_SC13_linearworkflow.mov.mp413.51MB
  • 05 Rendering and Compositing/109397_01_05_SC13_renderque.mov.mp413.44MB
  • 01 Interface, Objects, and Hierarchies/06 Exploring key application preferences.mp4.mp413.26MB
  • 05 Rendering and Compositing/109397_02_07_SC13_aeexport.mov.mp413MB
  • 05 Rendering and Compositing/109397_01_02_SC13_rendersettin.mov.mp412.43MB
  • 03 Cameras, Animation, and Deformers/05 Making splats with the Melt deformer.mp4.mp412.37MB
  • 04 Materials, Texturing, and Lights/109396_02_04_SC13_shadows.mov.mp412.35MB
  • 05 Rendering and Compositing/109397_02_05_SC13_aeimport.mov.mp412.21MB
  • 04 Materials, Texturing, and Lights/109396_01_03_SC03_reflectshiny.mov.mp412.19MB
  • 04 Materials, Texturing, and Lights/109396_02_05_SC13_volumetric.mov.mp412.14MB
  • 06 HyperNURB Modeling and Sculpting/109398_02_04_SC13_preparing.mov.mp411.86MB
  • 02 Polygon and Spline Modeling/05 Creating the cone bracket using Sweep NURBS.mp4.mp411.5MB
  • 05 Rendering and Compositing/109397_01_04_SC13_c4dmultipass.mov.mp411.04MB
  • 06 HyperNURB Modeling and Sculpting/109398_00_01_MM01_intro.mov.mp410.59MB
  • 01 Interface, Objects, and Hierarchies/03 Object categories - Comparing active and passive objects.mp4.mp410.38MB
  • 03 Cameras, Animation, and Deformers/04 Pausing animation with curves.mp4.mp410.37MB
  • 02 Polygon and Spline Modeling/06 Working with the Bridge tool.mp4.mp410.24MB
  • 05 Rendering and Compositing/109397_00_01_MM11_intro.mov.mp410.21MB
  • 02 Polygon and Spline Modeling/04 Using Extrude Inner.mp4.mp410.11MB
  • 03 Cameras, Animation, and Deformers/01 Welcome.mp4.mp410.07MB
  • 04 Materials, Texturing, and Lights/109396_01_07_SC13_selecttag.mov.mp49.85MB
  • 02 Polygon and Spline Modeling/01 Modeling workflow overview.mp4.mp49.43MB
  • 04 Materials, Texturing, and Lights/109396_00_01_MM01_intro.mov.mp49.4MB
  • 04 Materials, Texturing, and Lights/109396_03_01_SC03_whatisbodypaint.mov.mp49.31MB
  • 03 Cameras, Animation, and Deformers/01 The deformer workflow.mp4.mp49.26MB
  • 01 Interface, Objects, and Hierarchies/02 How does 3D software work.mp4.mp49.21MB
  • 01 Interface, Objects, and Hierarchies/01 The CINEMA 4D workflow.mp4.mp49.06MB
  • 04 Materials, Texturing, and Lights/109396_01_01_SC03_materialchan.mov.mp48.83MB
  • 05 Rendering and Compositing/109397_02_03_SC13_externalcomp.mov.mp48.7MB
  • 04 Materials, Texturing, and Lights/109396_01_08_SC13_typeedges.mov.mp48.59MB
  • 04 Materials, Texturing, and Lights/109396_02_03_SC03_lightfalloff.mov.mp48.57MB
  • 04 Materials, Texturing, and Lights/109396_03_03_SC13_layers.mov.mp48.37MB
  • 04 Materials, Texturing, and Lights/109396_01_05_SC03_transparent.mov.mp48.16MB
  • 02 Polygon and Spline Modeling/01 Welcome.mp4.mp47.66MB
  • 01 Interface, Objects, and Hierarchies/01 Welcome.mp4.mp47.47MB
  • 05 Rendering and Compositing/109397_02_04_SC13_multipass.mov.mp47.35MB
  • 06 HyperNURB Modeling and Sculpting/109398_01_02_SC13_preparing.mov.mp47.15MB
  • 04 Materials, Texturing, and Lights/109396_03_02_SC13_wizard.mov.mp46.95MB
  • 05 Rendering and Compositing/109397_02_01_SC13_understanding.mov.mp44.71MB
  • 05 Rendering and Compositing/109397_01_01_SC13_howitworks.mov.mp44.28MB
  • 02 Polygon and Spline Modeling/01 What's coming next.mp4.mp4720.38KB
  • 03 Cameras, Animation, and Deformers/01 What's coming next.mp4.mp4655.35KB
  • 02 Polygon and Spline Modeling/02 Using the Exercise Files.mp4.mp4484.05KB
  • 01 Interface, Objects, and Hierarchies/02 Using the Exercise Files.mp4.mp4484.05KB
  • 03 Cameras, Animation, and Deformers/02 Using the exercise files.mp4.mp4474.38KB
  • 05 Rendering and Compositing/109397_00_02_SC13_exfiles.mov.mp4424.61KB
  • 04 Materials, Texturing, and Lights/109396_00_02_SC13_exfiles.mov.mp4388.18KB
  • 05 Rendering and Compositing/109397_03_01_SC13_goodbye.mov.mp4373.97KB
  • 06 HyperNURB Modeling and Sculpting/109398_00_02_SC13_exfiles.mov.mp4352.95KB
  • 04 Materials, Texturing, and Lights/109396_04_01_SC13_goodbye.mov.mp4326.11KB
  • 06 HyperNURB Modeling and Sculpting/109398_03_01_SC13_goodbye.mov.mp4321.66KB