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Indie Game Development Pipeline Volume 4 Hero Character Modeling and Texturing

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种子名称: Indie Game Development Pipeline Volume 4 Hero Character Modeling and Texturing
文件类型:
文件数目: 34个文件
文件大小: 1.17 GB
收录时间: 2015-3-26 01:01
已经下载: 3
资源热度: 163
最近下载: 2024-6-2 15:25

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种子包含的文件

Indie Game Development Pipeline Volume 4 Hero Character Modeling and Texturing.torrent
  • 03 Starting the helmet.mp459.27MB
  • 19 Modeling the sword.mp456.56MB
  • 24 Arranging the UV layout.mp451.41MB
  • 08 Modeling the base for the plume.mp448.3MB
  • 09 Modeling the plume.mp448.13MB
  • 06 Finishing the visor.mp447.89MB
  • 11 Building the tunic.mp447.89MB
  • 20 Starting the UV layout.mp445.3MB
  • 18 Finishing the boots.mp442.72MB
  • 12 Adding the arm and neck openings.mp441.67MB
  • 17 Creating the boots.mp436.19MB
  • 05 Starting the visor with curves.mp435.36MB
  • 21 Finishing the helmet UVs.mp434.03MB
  • 07 Building the visor pivots.mp433.23MB
  • 32 Creating specular maps.mp433.17MB
  • 27 Texturing the tunic.mp431.43MB
  • 30 Adding rust and dirt.mp431.18MB
  • 04 Finishing the helmet base.mp430.87MB
  • 16 Finishing the gauntlets.mp430.57MB
  • 26 Adding a plume texture from our concept art.mp430.23MB
  • 23 Creating UVs for the hands and feet.mp430.2MB
  • 22 Creating the body UVs.mp429.91MB
  • 15 Creating the gauntlets.mp429.56MB
  • 34 Assembly in Maya LT.mp429.47MB
  • 02 Looking at reference art.mp427.06MB
  • 10 Deforming and connecting the plume.mp426.84MB
  • 29 Painting the armor plates.mp423.12MB
  • 25 Creating a texture map in Photoshop.mp422.87MB
  • 13 Modeling the belt and buckle.mp422.3MB
  • 14 Finishing the tunic.mp421.58MB
  • 31 Adding folds to the tunic.mp418.47MB
  • 28 Detailing in Mudbox.mp418.12MB
  • 33 Exporting maps.mp417.76MB
  • 01 Introduction and project overview.mp48.23MB