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Maya to ZBrush to UDK

种子简介

种子名称: Maya to ZBrush to UDK
文件类型:
文件数目: 33个文件
文件大小: 2.04 GB
收录时间: 2011-3-25 18:56
已经下载: 3
资源热度: 115
最近下载: 2024-6-8 12:46

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种子包含的文件

Maya to ZBrush to UDK.torrent
  • Part 4 - Finishing touches in Maya.MP4148.55MB
  • Part 29 - Creating a low resolution version of the mesh.MP4130.88MB
  • Part 27 - Applying a bump offset to the material and placing the mesh.MP499.16MB
  • Part 28 - Testing the material in game and creating collision meshes.MP499.16MB
  • Part 1 - Setting up Maya.mp492.96MB
  • Part 2 - Begin Modelling in Maya.MP483.92MB
  • Part 32 - Adapting the material with new textures and placement in level.MP475.76MB
  • Part 18 - Begin texturing (colouring mesh and base coat).MP473.66MB
  • Part 13 - Sculpting flow and (medium) blending details.MP469.61MB
  • Part 17 - Using Masking creatively.MP464.86MB
  • Part 30 - Creating a high resolution version of the mesh.MP463.84MB
  • Part 19 - Texturing details with cavity masking.MP462.62MB
  • Part 5 - Export from Maya for ZBrush.MP461.54MB
  • Part 16 - Sculpting with Drag Rectangle and Alphas.MP460.06MB
  • Part 20 - Texturing and embossing details with masking.MP459.63MB
  • Part 25 - Bringing in the mesh and setting up the material.MP457.22MB
  • Part 21 - Texturing, blending details and bordering mesh.MP457.01MB
  • Part 12 - New layers at different subdivision levels.MP455.44MB
  • Part 11 - Blocking out the rest of the basic details.MP455.12MB
  • Part 7 - Creases and Subdividing in ZBrush.MP454.32MB
  • Part 14 - Sculpting finer details (and the Stitches brush).MP453.48MB
  • Part 22 - Finishing and exporting the texture file.MP449.55MB
  • Part 10 - Opening ztools, masking and basic details.MP448.35MB
  • Part 8 - Smoothing the mesh in ZBrush.MP448.22MB
  • Part 26 - Fixing colours and creating pulsing glows.MP447.74MB
  • Part 33 - In game testing and completion of the unit.MP443.42MB
  • Part 15 - Sculpting finer details (Lazy Mouse).MP443.38MB
  • Part 24 - Preparing the texture and normal maps in Photoshop.MP443.05MB
  • Part 6 - Importing into ZBrush.MP442.99MB
  • Part 3 - Modelling in Maya continued.MP440.45MB
  • Part 23 - Exporting the normal and displacement maps.MP439.98MB
  • Part 9 - Saving and layers in ZBrush.MP436.91MB
  • Part 31 - Reducing polygon counts in the high resolution mesh.MP426.89MB