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Digital Tutors - Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini

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种子名称: Digital Tutors - Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini
文件类型:
文件数目: 40个文件
文件大小: 2.83 GB
收录时间: 2015-10-10 05:36
已经下载: 3
资源热度: 191
最近下载: 2024-6-8 15:19

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种子包含的文件

Digital Tutors - Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini.torrent
  • 01 Introduction and project overview.mp411.48MB
  • 02 Removing distortion from the plate shot.mp496.43MB
  • 03 Preparing the footage for tracking using roto masks.mp482.97MB
  • 04 Tracking the footage.mp472.45MB
  • 05 Solving the tracks for a camera.mp490.6MB
  • 06 Refining the solve.mp461.8MB
  • 07 Orienting our scene.mp4140.34MB
  • 08 Setting our scene scale using constraints.mp4119.49MB
  • 09 Building out scene geometry.mp472.52MB
  • 10 Continuing to build geometry.mp487.87MB
  • 11 Exporting the scene to Houdini.mp425.86MB
  • 12 Introduction to the ogre.mp4125.19MB
  • 13 Merging the scene with the ogre.mp4165.6MB
  • 14 Posing the character for animation.mp485.36MB
  • 15 Setting up a preview render.mp4105.74MB
  • 16 Lighting the scene.mp4103.43MB
  • 17 Reviewing the animation pass.mp438.12MB
  • 18 Estimating a safe overscan resolution.mp419.01MB
  • 19 Creating overscan to the camera using expressions.mp445.03MB
  • 20 Continuing to use scripting.mp481.9MB
  • 21 Fixing geometry overlap using Visibility nodes.mp4113.2MB
  • 22 Checking the geometry on the ogre.mp496.74MB
  • 23 Setting up image planes in the Mantra Render node.mp4111.22MB
  • 24 Creating the ground shadow pass.mp457.48MB
  • 25 Creating the color mask pass.mp499.2MB
  • 26 Adding lens distortion to our Houdini renders.mp435.59MB
  • 27 Adding the ground shadow pass.mp454.75MB
  • 28 Using the position pass to color correct the feet.mp433.34MB
  • 29 Adding in the occlusion shadow pass to the ogre.mp421.44MB
  • 30 Setting up the Color Correction nodes for the ogre.mp442.47MB
  • 31 Adding motion blur to the ogre.mp427.92MB
  • 32 Adding depth of field blur to the ogre.mp446.44MB
  • 33 Adding additional blurs for realism.mp420.96MB
  • 34 Adding grain and fixing alpha render errors.mp420.21MB
  • 35 Simulating chromatic aberration.mp443.86MB
  • 36 Adding ground occlusion at the feet of the ogre.mp454.18MB
  • 37 Creating the light wrap.mp423.91MB
  • 38 Building the cold breath of the ogre.mp439.65MB
  • 39 Finishing off the shot with glows and foreground roto.mp464.68MB
  • Project_Files.rar259.64MB