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Lynda - Creating Urban Game Environments in 3DS Max

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种子名称: Lynda - Creating Urban Game Environments in 3DS Max
文件类型: 视频
文件数目: 78个文件
文件大小: 1.16 GB
收录时间: 2021-12-3 23:31
已经下载: 3
资源热度: 207
最近下载: 2024-5-20 17:32

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Lynda - Creating Urban Game Environments in 3DS Max.torrent
  • 8. Planning and Constructing Texture Sheets/Using multiple unwrap modifiers.mp437.25MB
  • 3. Modular Construction of an Urban Environment/Unwrapping the elements for correct proportion.mp436.58MB
  • 5. Creating Cornices, Parapets, and Roofs/Extruding cornice elements from polygon edges.mp433.84MB
  • 7. Creating a Texture Library in Photoshop/Creating stone texture.mp432.58MB
  • 5. Creating Cornices, Parapets, and Roofs/Unwrapping cornices for lighting.mp431.52MB
  • 5. Creating Cornices, Parapets, and Roofs/Texture sheets for roofs.mp428.84MB
  • 4. Texturing the Modular Construction/Layering color in window frames and doorways.mp428.48MB
  • 3. Modular Construction of an Urban Environment/Stretching the vertical elements to minimize geometry.mp427.92MB
  • 5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits for gable ends.mp426.59MB
  • 7. Creating a Texture Library in Photoshop/Creating wood texture.mp426.07MB
  • 10. Preparing to Export/Setting up a naming convention and scene management.mp425.92MB
  • 7. Creating a Texture Library in Photoshop/Creating roads.mp425.86MB
  • 4. Texturing the Modular Construction/Adding stone accents.mp425.25MB
  • 8. Planning and Constructing Texture Sheets/Unwrapping objects a second time- Planning an unwrap for a light map.mp425.1MB
  • 4. Texturing the Modular Construction/Converting bump maps to normal maps using nDO.mp424.65MB
  • 7. Creating a Texture Library in Photoshop/Creating rusty corrugated metal texture.mp423.85MB
  • 7. Creating a Texture Library in Photoshop/Creating rough brick texture.mp423.67MB
  • 9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion from detailed models for texture.mp422.61MB
  • 2. Planning the Modeling of Cities for Games/Designing the zoning- Planning the visible uses of buildings.mp420.49MB
  • 6. Assembling Structures/Reusing elements- Exploring possibilities in modular building design.mp420.1MB
  • 2. Planning the Modeling of Cities for Games/Modeling corners with ramps.mp419.85MB
  • 5. Creating Cornices, Parapets, and Roofs/Modeling sloped roofs.mp418.94MB
  • 6. Assembling Structures/Setting pivot points for buildings.mp418.79MB
  • 5. Creating Cornices, Parapets, and Roofs/Assigning smoothing groups for optimal shading.mp418.43MB
  • 8. Planning and Constructing Texture Sheets/Unwrapping a building façade using overlapping texture elements.mp418.08MB
  • 9. Ambient Occlusion and the Render to Texture Dialog/Baking lighting.mp417.99MB
  • 9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion as a foundation for dirt.mp417.98MB
  • 5. Creating Cornices, Parapets, and Roofs/Analyzing the necessary silhouette and geometry.mp417.73MB
  • 10. Preparing to Export/Importing elements with detailed materials.mp417.65MB
  • 4. Texturing the Modular Construction/Making brick texture.mp416.65MB
  • 2. Planning the Modeling of Cities for Games/Unwrapping sidewalk elements.mp416.37MB
  • 5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits.mp416.3MB
  • 8. Planning and Constructing Texture Sheets/Using multiple mapping coordinates.mp416.07MB
  • 4. Texturing the Modular Construction/Adding detail to the diffuse texture- Sills and arches.mp415.11MB
  • 3. Modular Construction of an Urban Environment/Laying out rectangles and planning how to clone geometry and texture.mp414.98MB
  • 2. Planning the Modeling of Cities for Games/Modeling modular curbs, gutters, and ramps.mp414.61MB
  • 9. Ambient Occlusion and the Render to Texture Dialog/Overview of the Ambient Occlusion shader.mp414.48MB
  • 3. Modular Construction of an Urban Environment/Laying out a texture sheet for a façade.mp414.32MB
  • 3. Modular Construction of an Urban Environment/Extruding edges to form major shadow lines.mp414.3MB
  • 2. Planning the Modeling of Cities for Games/Planning modular textures and geometry- Streets and sidewalks.mp413.77MB
  • 2. Planning the Modeling of Cities for Games/Texturing intersections.mp413.24MB
  • 11. Conclusion/What's next.mp413.1MB
  • 2. Planning the Modeling of Cities for Games/Modeling modular street elements.mp412.37MB
  • 8. Planning and Constructing Texture Sheets/Using the Walkthrough Assistant to assess texture needs.mp412.09MB
  • 5. Creating Cornices, Parapets, and Roofs/Planning cornice elements.mp411.94MB
  • 3. Modular Construction of an Urban Environment/Trimming down the module and cloning.mp411.74MB
  • 0. Introduction/Welcome.mp411.24MB
  • 9. Ambient Occlusion and the Render to Texture Dialog/Baking maps using the Render To Texture dialog.mp410.87MB
  • 4. Texturing the Modular Construction/Desaturating the diffuse map copies and prepping for normal maps.mp410.64MB
  • 8. Planning and Constructing Texture Sheets/Understanding tiling and non-tiling textures.mp410.52MB
  • 1. Planning a Low Poly Model/Analyzing concept art for key shadow details.mp410.31MB
  • 8. Planning and Constructing Texture Sheets/Deciding when to use tiling and non-tiling textures.mp410.22MB
  • 5. Creating Cornices, Parapets, and Roofs/Examining existing buildings in different lighting conditions.mp410.17MB
  • 1. Planning a Low Poly Model/Identifying shadow details as generated or painted.mp410.03MB
  • 9. Ambient Occlusion and the Render to Texture Dialog/Assessing the quality of occlusion as a cinematic mood.mp49.93MB
  • 10. Preparing to Export/Importing into Unity and recognizing limitations.mp49.85MB
  • 6. Assembling Structures/Arranging, aligning, and cloning modular elements.mp49.14MB
  • 10. Preparing to Export/Setting optimal texture sizes and resizing in Unity.mp49.09MB
  • 2. Planning the Modeling of Cities for Games/Planning the visible overlaid history in a city.mp49.05MB
  • 4. Texturing the Modular Construction/Copying diffuse layers for normal map foundations.mp48.99MB
  • 3. Modular Construction of an Urban Environment/Using layers to organize construction elements and actual models.mp48.74MB
  • 8. Planning and Constructing Texture Sheets/Drawing detail at the right size.mp48.68MB
  • 2. Planning the Modeling of Cities for Games/Planning a 'wedding cake' building- Base, middle, and top.mp48.63MB
  • 2. Planning the Modeling of Cities for Games/Planning a modern building- Base and shaft.mp47.74MB
  • 1. Planning a Low Poly Model/Analyzing concept art for texture.mp46.72MB
  • 10. Preparing to Export/Preparing for Unity as a world builder.mp46.4MB
  • 9. Ambient Occlusion and the Render to Texture Dialog/understanding ambient occlusion.mp46.26MB
  • 1. Planning a Low Poly Model/Identifying key contours and shadows in concept art.mp46.07MB
  • 2. Planning the Modeling of Cities for Games/Laying out city blocks.mp45.8MB
  • 1. Planning a Low Poly Model/Understanding the limitations of normal maps.mp45.68MB
  • 0. Introduction/Using the exercise files.mp45.58MB
  • 10. Preparing to Export/Renaming tools in 3ds Max.mp45.33MB
  • 1. Planning a Low Poly Model/Choosing between modeling and texturing.mp45.17MB
  • 3. Modular Construction of an Urban Environment/Testing the module for correct floor-to-floor heights.mp43.75MB
  • 0. Introduction/Understanding the design process.mp42.53MB
  • 0. Introduction/Software requirements.mp42.41MB
  • 7. Creating a Texture Library in Photoshop/Creating a texture library.mp41.72MB
  • 0. Introduction/What you should know before watching this course.mp4328.75KB